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Nebulous Nights #4 episode artwork

Dec 26, 2017 1 hr 24 min

Nebulous Nights #4

from S.H.U.

The Knights begin their second test, an experimental version of Sesshix (basically space chess). While this seems like a seemingly innocent test, it seems like others are watching our Knights to be closely. Who are these mysterious people and what do they want? Nebulous Nights is a FATE based real play podcast. This is a Patreon game, and the players are supporters to this podcasts. This Game Master for Nebulous Nights is Cody (@codedude3) Playing BONESTAR is Jae (@jaehighfive) Playing Mirage is Eli (@TheVikingBear__) Playing Morg Thrakka is Michael (@tokkan) Playing Zanthrop is Matthew (@matthewmmorris) Playing Sham is Robert (@cyberegg89) Voice for Mizar is Kai Avedovech (@StayStrongAlive) Voice for Alcor is Mike McMahon (@manmcmike) Made possible from support from: Tony, Trish, Eli, Mike, Matthew, Bailee, Nicole, Maddie, Phil, Ashleh, Steph, Zak, Jack, Pamela, Jan, Cody, Michael, Robert Kai Avedovech @SafeStrongAlive as Mizar Mike McMahan @manmcmike as Alcor

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Nebulous Nights #4

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Transcript Auto-generated, may contain errors

I'm bringing the live feed now. Wait, is that a skill model of a Seshix board? Who would even do such a thing? Such a flater in display of credits and power?

I mean, I'm drooling over here, Al Gore. Wait, might as well look at that. Ain't that a smuggler? The uh, Gorkin?

I believe it is, and both of them are entering some sort of replicated models of Seshix pieces. Those are really well done, but you can tell by the plating that they are constructed using some older model mech parts. Hah! This is gonna be fun!

Greetings Space Cadets! Two nananabulous knights. Episode four. We have some lovely people today that we're going to play in space with us.

It is a great and wonderful time in Sousa Sousa space. We are the space part of the SU podcast and we have some amazing people like I said before. I'm a little bit weak at my words today, so I'm just gonna go ahead and hand it off to Jay. Oh, no Cody!

Cody. You say that, and then we all know what you're planning to do for this episode. I'm sorry it's not gonna happen. I can't do that.

Wait what? I can't explain these rules Cody. I can't explain this incredible special session you have planned for us. Don't put emphasis on the session.

Let's not do that. All right, let's talk about these other people here today. The supporters amazingly. Let's head it off to someone else.

Like, I don't know, Eli. Hi, I'm also confused by these rules. So this will probably be a lot of me being silent until I ask questions. No, I hate all of this.

OK, all right, fine. Shit, I don't know who else is here. Matthew, please save us. You know the rules, right?

No rules, just right. OK, good. All right, all right, just right. That's how I want things to be.

Speaking of breaking the rules, we also have with this mic. No rules, who this? No rules, no rules, I swear, except for the thing I just ruled on, I might change. I'm still thinking about it.

Yes, it might have to change. I'm sorry. Rob, Rob, please say it's OK. Rules are hard, so I can't do that.

But I want to do that. OK, all right. Jesus, this is going to go terribly. Guys, I'm so sorry that you're playing this.

We're going to do a space game. As for tonight, we're about to do something pretty special, sort of maybe, can someone recap what happened last episode when I tried to do something else special in this goddamn game? We played dodgeball. We played space dodgeball.

It was called a void in sphere guys. We played 3D of white and sphere with guns. That's why I said it played space dodgeball. It's not space dodgeball.

It's a void in space. It's exactly what it was. It's a void in sphere, right? It's a sphere.

It's a sphere not an orb. Yeah, it's a sphere not an orb. They were circular in things. Yeah, so you guys played the very first quote unquote trial of Coralswugan.

He guys made you play anti-gravity of void in sphere, which is just space dodgeball only emphasis on the space, because gravity, anti-gravity. I don't know. I think the emphasis was also on the dodgeball, because we got hit. We were out.

True. So emphasis on the whole thing. I described it as a discussion to my other group that has a Bulldogs game going, and they were going like, you mean you got to play in a danger room? That's awesome.

Danger room. It was basically a danger room. From the exit men. Oh, the exit men.

OK, exit out men. Got you. Yep, so who won that game, by the way? That would be the team with morage, bone star, and the other two.

That's the other two. The other two. So it's quote unquote bone stars team. Yes.

Oh, that's a cool team. Left, set to dime, and dusty. However, we're still working on the name, because bone stars team doesn't have a nice ring to it. It doesn't.

It also does. It also takes bone stars team. No leadership responsibilities. Well, you guys will probably be working on that new team on your way over down to the planet itself, that Nebula Snites HQ hovers around, I believe.

It's called Westis Shore. It is a French planet, and one of the United Colonies solar systems. It's currently going terraforming. As you approach one of the terraforming bubbles, you are let inside of this huge dome.

But inside, there's a very, very, very, there's a lack of plants. It looks like a gigantic wasteland until you get closer and closer to the middle, where you see a gigantic, what seems to be a board, specifically a Seshix board, which is Seshix, if anyone is going to figure this out. I have to tell them, it's basically space chess. Only slightly different.

I've kind of described the rules to the players already, but I will describe it more to you guys later. So you guys are on this transport ship coming down. You have what seems to be another coolest in the front, kind of guiding you guys down. And Quarle is going through some of the rules, as he puts one of his hands out, and displays the feel before you guys.

The next trial will be a game of Seshix, except we will be modified in this version of it. Each one of you will be piloting a specific deck based on the pieces of the game board, one of you would be in control of the commander, and as well as control of the battle field itself. There will be specific times you have designations for things in the battle fields to change, like the wings and the planes, or the changing of the lakes, or maybe freezing with the lakes or two. Whatever it is, it's up to you.

I believe all of you know Seshix. They look surrounded all of you. We all nod knowingly. Who does the characters deck?

Who does it know? Not all characters would. I think Mirage would have used her abilities to cheat people out of games and put money down on it. So it's definitely a swindler.

So you're definitely nodding your head. Yeah. Sean's just there looking blankly back at Quarle. It tilts his head to the side.

No, I might have to add that to your curriculum. Something definitely that every person should at least know that the basics of the game. Well, I hope that I can get you all run down on the rules, but there will be slight differences here. Wait, are you saying that Choms first time playing this game is going to be completely different than the way it's usually played?

So he's going to be spoiled for the regular version for life now because this looks awesome. He's learning the wrong way. He's learning the wrong habits early. Spoiled might be...

No, Spoiled is the right phrase. Yeah, this is probably the best thing I've ever invented. In fact, I was actually trying to put it towards the assault tussle tournaments, the maths, so to speak. Oh, yeah, hell yeah, for the Rockin' Rockin' Rockin' Robots League.

Yeah. But I haven't got a word back from it yet. But anyway, basically each one of you will be writing in one of the next. I will kind of describe as...

As you all know, Sestrix is comprised of five main pieces. There is the commander, the exemplar, the guard, the dervish, the spear and the beast. Each one has an ability inherently tied to it. It's sort of like a...

Wait, Basie does that... Six. Six. I've been bad at counting recently.

Dr. Sugad, you may want to have that checked. Maybe. I've been working with some experimental things recently, so this taking a five and a six is pretty important and my brain is pretty much right.

So each one is sort of like a rock, paper scissors. I'm sorry, space rock, paper scissors between each of the... The beast can move two spaces. The guard cannot be taken out by a single space and peace and must be surrounded by at least two others in order to be taken out.

The spear may attack from one square away. The dervish attacks anything that enters the square, so only the spear may remove the dervish. And the exemplar can withstand one hit, but if it again, in the match, it will fall. The point is to destroy the opposing commander.

Take out the opposing commander, but in this instance, you're going to need to destroy the opposing commander. These max have like, ejection seats, or it's gonna be low contact enough that none of us will actually be in danger when we rep each other, right? You kind of like feel him smile when he says this next thing. Trust me, you'll be justified.

Oh, I'll be fine. Yeah, but I'm worried about the squishy ones. Looking after your own as the first part about being a leader, isn't it, boss? We're excited looking at bonester.

I'm not paying attention. You all will be deciding on who goes where and speaking of looking after your own, Zenthrop, there are places for your metticity unless you wanted to do a more direct approach to it. There are also cockpits based on our technology inside each of the mechs. So whichever one you choose, you may choose either cockpit.

Is there climate control in the standard cockpits? Of course, of course. I don't want to get out of build up a big sweat. So the amenities I put in based on our technology, so anything that you have in your current looks you up and down, model, it will be comparable to it.

Zenthrop will remember that. I got to play one of those games, one of these days. Now, if there is any questions, I will take them now before we land, and we can get you to your designated mechs, and we can start this great game of Seschix. I know that the lake in Seschix is normally where nobody can do anything except hideout and stuff, but if we use an actual mechs that may overheat, can we just dunk in the lake to cool off of it?

I guess you'll have to figure that out for yourself. As I said, most of this is experimental. Fair enough. Was there any other questions?

I feel like everyone is raring to go, everyone is ready to do this. I don't understand what this has to do with fighting bangs or making money. But when it starts, it's about teamwork, it's about knowing the enemy, it's about strategy and tactics. I'm not sure about the money-making part of it would be.

What do you want to take a bet? Sure. Money? What do you bring up for grabs?

Money. How much are you making in here? I'm not sure. I don't make much in a gear.

Well, that means it's a low risk bet. I'd say put up a year's salary, I'll put up a year's worth of your salary. I will bet you 50 kilo credits. You got a deal.

He walks up two and shakes your hand. That'll shake his hand. That'll turn around and say, okay, team, I'm actually going to try to do this now. As soon as you see him turn on coral face bombs.

50 kraus and credits worth, baby! As a drop ship begins to approach, you see the Seshek's board on an enormous scale. The board itself is typically comprised of 27 squares and a 3x9 grid. Each team has four rows to their side, from them being home, lake, planes, and foothills.

This reaches the terminus of the board, where both sides share the cliffs, or a large mountain in the very middle. Each area has its own abilities, typically activated by the player as long as one of their pieces is near the area. In the beginning, there's only a middle pathway through the cliffs, but once the cliffs are activated, the north and south southern squares are free as the cliffs crumble away. If you would like a better view of the board, please check out SHE Podcast, where a makeshift board of Seshek's should be posted.

Alright, so you guys make your way down to the field. The first team to be dropped off is the green team on the right side of the map. We are going to, why don't you guys go ahead and describe who's in what mechs. And welcome your frontline green team!

In the commeter, we got Zantrop! In the exemplar, we got Warhol's Wugan! In the Dervish, we got Darwin and Niggeline Stein! In the spear, we also have Zantrop!

In the guard, we got Shem! And in the beast, we got Juniper Dunderfork! Thank you for your heart. So like before, these mechs are these huge gigantic pieces.

They almost look very similar to chess pieces, in a way. The commander is sort of like this very tall, like person, very skinny, very gangly, but has very long arms, and it's sort of like a long flowing, like mechanized robe, but it's actually just part of the suit itself. The exemplar just looks a little bit stouter, sort of musselier and built, kind of has like one long blade, and looks to be very, very quick on its feet. The guard looks like just your typical knight heavily armored, humongous tower shield.

The Dervish has four arms, it looks almost very equivalent to the race of the creatures that I made that I can't think of right now. The Vigorians. Vigorians. Looks very similar to the Vigorians.

Kind of four arms, a blade in each arm, and sort of like heavily built up top. It almost looks like it's been carved at the top, because it's just like a metal chest. It looks like someone's just like metal packs and whatnot. The spear, which is just holding edge, I can't expect spear.

It actually looks like one of the quillest, kind of like quills on the back, but just this gigantic spear with this really large pointed head to it. And finally, does the spear have a pointed head, or does the mech have a pointed head? Yes, and yes. No, just the spear.

You're not using the spear to spear more people. And then finally you have a beast, which just looks very much like a dog, kind of four legs, has like a mouth and like these gigantic fangs, this gigantic mod. It just has like one visor for the head. And that just seems to be about like what the mechs look like.

We go over to the purple team and we will describe who is on the purple team and who's in what mechs. Mirage climbed into the commander and is piling it and piloting it. And when she turns on the commander, she notices that she also has control of the spear. Oh, yes.

That is something else to know. Whoever's controlling the commander also controls one other one because someone didn't know how to count. So who's controlling the other people? The guard is being piloted by Dusty, who is the Quillish person who bragged about their abilities and did not show up last time.

The dervish is being piloted by the Octomaine because they also have a bunch of legs and Morg is piloting the beast because he's strong and he punched. And who's piloting the exemplar? That would be bone star. That's right.

Bone star climb to that exemplar. All right. And I know the thing that we didn't discuss. But where, let's talk about the purple team first.

Where is everyone situated at? I'm going to say two to a square. That's a very good question. Oh, yes it is.

So Mirage is in purple home B and the spear is in purple home A. Do we have to start out in home? Yes. There's going to be a lot of movement for the beginning of this.

I'll go to the mid. So the middle lane. Yeah, I was thinking of having a work B in purple B also. So he'll be able to make a beeline through the cliff.

We can only have two. I get a beeline. Exactly. See?

See? Then that means someone needs to, a bone star can move to the bottom. Okay. And then I'd say probably the dervish would probably go with the guard up top.

And sorry, the dervish would go with the spear up top and the guard would go in the bottom. So who's on the green team? I am. All right.

So where are you guys located at? We're on the right. Right. Let's go ahead and let's put a santrop and zantrop in A.

Okay. Let's put a quarrel and Juniper in B and then we'll put sham and Darwin in C. All right. Sounds good.

The very beginning. I went both of the commanders to roll will versus one another. Oh shit. Oh shit.

Mech, mech will. Mech will. Yes. I got a three.

I got a four. All right. You get to choose who goes first. Okay.

So we will go first and I will direct morgue to move to the planes. Morgue you are going to go with that? Oh yeah. You want to make me an athletics role to see if you can remove an additional space.

I thought that you had said that the piece can move to by default. Yes. I thought that I could move even more if you get a four plus. But voice in my head.

The other voice in my head told me to go up to the planes. If you just want to go up to the planes, it's fine too. Sorry voice in my head. I'm going to trust the other voice in my head.

It was your first. Some work moves up to the planes. Now with that morgue you get to choose who goes next. I am going to have the opponents guard go next.

I would like to make an athletics role in order to move forward. That is zero. I got it overall zero. Yeah.

Over zero. Mine's one of the dice. Okay. Your mech begins to move and creep forward, but you're unable to actually make it out of home territory.

All right. Who goes next? I will give it to Bonsar. I am going to try to contact Morrage and say what's the move boss?

Okay. You're the exemplar. I guess. I'm taking my clothes off.

It's too high here. I'm going to move forward to the planes as well. Let's begin to creep up and see if we can take the cliff pretty early on. Sounds good.

I'll move forward. And then while that's moving forward, Bonsar is going to try to press his nude body up against the visor and start screaming at Quarle. About as much money as I will be able to afford a place to live. Okay.

He's probably about like, I don't know, 12 football fields away. Yeah, that's good. I can scream really loud. You can if you want to.

Anyone on their turn can take up their quote unquote action in order to roll athletics to move an additional square. So the people of you that have more than zero, I'm going to change it from what I said before. It's six plus to do it. So unfortunately you with your plus two athletics would have to roll a plus four across the board.

Yeah, I don't. I can't make the extra move. I already checked. Yeah.

And more. Morrage with your turn. Your turn technically hasn't gone yet because you just told someone else what to do on your turn. You can give advantages to people.

Oh, yeah. You can change the board in some way, like shift the board so the sun is in the opposite direction or makes a window go against their back and you can do that by rolling a will. Same thing with you. Make it easier for people to be boost up and extra space.

Yes. Okay. Okay. As long as you make it creative and changing the battlefield in a way that suits your advantage.

So with that bone star, who is next to go? I'm going to say that Matthew needs to go next. Which one? Oh, no.

With the commander's going, I will say both go at the same time. Okay. So move them both. Oh, okay.

Yeah. I would like to roll will so that the wind is at our backs and if I'm under the impression that helps us move. I mean, I know I said it. No, no, I think back on it.

I think it's a terrible idea, but go ahead. I said it. How's this? I will roll will or I'll just drain.

I'll drain the lake. I mean, if you need to take a bio break, you can just say it normally. Draining the lake. All right.

So you're draining the lake, which I will use the ability Lady of the lake to buy what I can only do it if there's an ally one's own away from the lake. Right. But which lake zone? Oh, I can only do one.

I can do a lake. Okay. Well, I'll do it for the, um, the middle. The B.

The B. Okay. The B. I'll drain the B.

All right. You drain the B. Yeah. I can still try and move.

Yeah. You can still try and move. Yes. All right.

I will try to move the commander one square forward. Yeah. I got a plus two. All right.

You move the commander one square forward. He's in the lake. And then I will try and move the spear as well. And that was a plus one.

Total. Yeah. Since the spear already has a base of plus one. That was including the base one.

Okay. It was a neutral on the die. Neutral on the die. So you get, you technically the plus two, that's not enough to get your extra zone, but you can move forward one zone because you're me.

He's in the lake. We're swimming. Yeah. So you're swimming together.

Yes. I am swimming with myself. All right. Now that's something I'm swimming with themselves.

Who's next? Let's make their, let's make their, their, um, their, um, uh, their guard go. So that would be a dusty. So who wants to control dusty on our team?

Well, Cody already said that I'm only allowed to roll for myself. So it has to be you or a J. I'll take it. That's fun.

Okay. Um, the guard can only move one space, right? No, God's got an athletics zero part move without a successful role. Yeah.

Uh, our guard has a base of plus one right now though, because of their athletics. It's the next base, not including the user for default move. Oh, right. Right.

So it's, it'll be difficult for it to move through. Yeah. That's why I didn't get to move. I roll the one.

Yep. You get your move. I'm going to go back up, uh, uh, morgue just by moving into that space. You can move, uh, diagonally, right?

No idea. Sorry about that. Yes. Yes, you may.

Okay. So I'll have him move into the lake behind, um, morgue. Morgue gotcha. Uh, who does dusty say goes next?

Carl. Carl. Actually, you know what? He's going to message, uh, Zantrop.

Uh, he's going to say, Zantrop, do you wish for me to press onwards? Um, yes. I'm not exactly, um, the most sporting type of fellow, but I trust your judgments. Uh, he's going to run up to, uh, the planes.

Uh, so who's not? Oh, I have to pick shit. Uh, uh, Marrage. Okay.

So I'm going to have the spear move diagonally down to purple lake B. So I'm going to roll so it can move. Uh, actually, I'm going to roll to see if it can go any further. Okay.

So I got a plus one overall. I got plus one overall. So that means that it can't move anymore, right? Nope.

It cannot move anymore. Okay. So it's going to move there so that it can help protect the commander. Uh, the commander is going to move up to purple home A.

I'm going to roll so I can do that. Okay. So I need to get a plus one or above you can move. Uh, so I got a neutral on the dice and I have a plus one.

So I successfully move up one. So then I will turn it over to whichever of their team has not gone. Uh, Juniper and Darwin have not gone yet. I guess I'll give it to Juniper.

I don't remember what Juniper is in. Uh, Juniper is in a beast and they are currently in B of home. First off, well, try and get a move. At least into the planes, but we'll see.

Uh, that is on plus three total. Okay. Well, beasts have a base move of two so you'll still be able to make it. It starts out.

You won't be able to sneak forward the extra one into the foothills. Yep. Alright. So you have the Juniper is in the planes.

Who is Juniper going to pass it to? Uh, Juniper is going to pass it to the... I mean, see Octopus guy on the public. He missed it.

Yes, it is only the Octamine. Yes. Yep, so time. Okay.

Um, I can control the Dervish if you want or we can give it to someone else. Why don't you go and run that baby? Works for me? Okay.

So the Dervish... Sorry, I'm trying to think of what Dervish can do. Uh, Cody, is the Dervish in the bottom currently? No, the Dervish is in, certainly, uh, a purple...

Purple home A. Yes, I'm going to have the Dervish move forward. I'm going to try to move it too. I do not succeed, so it's going to move one into the lake.

Got you. Okay. And where was BoneStar again? BoneStar is in Purple Plains C.

Is that right, Jun? You are correct. Alright. So what is Darwin's turn?

Uh, that is on the green team, by the way. And Derwin is doing the Dervish. Uh, Derwin move forward. Okay.

Derwin move forward one. Yeah, do we get a roll forward and move further? Uh, yes, but there's probably not a way that it can, unfortunately. Uh, not unless it has something like a pretty decent bonus to it.

Uh, so... Derwin has a bonus. They have a plus three bonus in their mech? Yeah.

Yeah, okay, so they might be able to if they roll plus three. Uh, they did not roll plus three. Okay. So they get to move only one, unfortunately.

Oh, yeah. Let's see if I can... Alright, so after that, which one goes next? Uh, Derwin has a full compliment.

They can choose anyone who they want. Shoot it to, shoot it to Morag. Okay. Uh, Morag's going to calm over to Morag and go, you, uh, want me to bring the noise boss?

Well, if you move into the cliffs, you have to be very careful because, uh, if they trigger the cliff, then you'll be damaged. So let's move into the foothills for now and create sort of a choke point and bring them to us. Okay, but I was more specifically meaning, do you want me to activate the howl on the wind ability by going into the crags and make everybody make a wheel roll to avoid being startled? Uh, sure.

And it's slightly stronger in the, uh, in the crags versus the foothills. It would make sense for them to move forward one and then trigger, trigger the crags. Can we trigger it beforehand? Does that something we're in control of?

Uh, I cannot trigger them unless either is now live within one space. Yeah. Yeah. So trigger on your turn.

Ooh, but it's an area in the, oh, it's so in the foothills, if I'm already in the area, that won't be affected by the landslide thing, but the, so the foothills ability is different from the crack ability. If you're in the crag and they trigger it, then whoever's in the crags takes damage. Yeah. I am a okay with Morag creeping forward into the foothills and then making use of the ability.

Okay. Cool. Do that thing. I agree.

So we do it. I don't know why the colors are changing in this because I should do that. But oh, well. Okay.

So I am activating the ability of the mech. Howl on the wind. The beast may use a fake point to attempt to start all the enemy pilots. Make a roll and add the relevant modifier for the beast's current zone.

Since I'm in the foothills, it's a plus three. All enemy pilots must make a will roll against it. So now here, uh, I'm going to try to move my camera down. Can you guys see my dice right now?

Yeah. Oh, damn. Cody keeps on saying that I'm cheating. I love to FedEx.

I'm a polygraph next time. Yeah. So that's a total of four. So everyone make a all people on the green team make a will track versus four.

Isn't it a total of seven because you're old for and you had plus three? No, you got I got a plus one. Oh, that time. Um, I got a plus three.

You dice. I'm not going to let that down. Yeah, no, it's fine. Uh, crawl get a six.

So who all got lower than other coral? Cause there's a, where is it two? Oh, yeah. I guess he's pilot R will sign a pilot.

Right. I'm just roll for both of my max. I guess I do because they have different scores. Yes.

Uh, other me got a plus six and beast got a. A minus one. So who all got below the, um, the four? Fetchled June, a per.

A Sean, the east, Sean, the guard, Darwin, the dervish and Xanthrop the commander. All right. But your spears is fine. Correct.

So all of you have a thing against you called startle. So anyone using doing anything against you can use that plus two. Okay. So it was Juniper, commander, Xanthrop, Sean and only everyone except for the spear and, um, the exemplar.

Okay. Okay. And, uh, spear was, uh, fine, spear and exemplar. Fine.

So who do you pass it over to? Pass it over to, uh, Darwin, I guess, the push because they're already, they're in the lake and they're kind of smooth, but they're going to be one of the ones that we may have to react to more. All right. Who's playing Darwin green team?

Uh, move it forward. And let's, let's roll. See if we can move closer. Uh, that's a neutral on the dice.

So now, who do they passing it to? Where do you want, where do you want it to go? Dentodine to the Dervish. Okay.

Um, let's see what can, so Cody, how does, how does the trouble work on the Dervish? Like does it do you don't have to worry about it until I activate it? Okay. That's how feet works.

Right. I just, I was, I was more curious. Was it like every time it moves into a square with allies? It has to worry about it.

That's what I was asking. I mean, maybe, but mostly note. Once the, uh, blender starts, that's hard to stop it. Uh, centadine is going to move diagonally one into purple plains B and that will be it for centadime and it will pass it over to, um, coral.

Coral is going to look back at Zantrop and then what? Oh, command command. It's really awkward. I hate it.

I say that we move you into the foothills and then you, uh, take a stand there. In the middle. Yeah. Yes.

Let's, let's get with the middle. Yes. Oh wait, I can do that myself. Thank you very much.

Anonymous man. Coral steps forward with the, uh, exemplar into green foothills B. Do we want him to, do we want to do this war cry before he passes? Yeah.

So I was going to say I use his ability. I want him to cry for us. All right. He cries for you guys.

Uh, do you want him to do it before he moves? Uh, yeah. Actually, yeah, that would make sense. All right.

So he's going to use his will and roll a war cry. Uh, so that gets a plus five. So he will give you guys, uh, plus two, two times plus two advantage on, uh, rallied. And that gives it to the beast, the dervish, the commander and the spear.

Give it to me, daddy. Uh, then coral's going to give it to mirage on the opposing side. Okay. So first thing mirage is going to do is move, is move the spear into purple plains B.

What is mirage going to do when the commander? So as the commander, um, mirage is going to rotate the sun so that it is blinding the enemy as they make their way into the crags. Make a will roll, please. Okay.

So that's a neutral on the dice and a plus four. So plus four overall. All right. So you get two plus twos of in the enemy's eyes.

Okay. And that just is for the entire green team. Uh, who is available to pass it to on the green team right now? Uh, Juniper, sham and Zanzrop.

Uh, I'm going to pass it to sham. All right, sham. You got to move that mech. Gonna try.

Or you can just leave it there. That's cool too. It can't be attacked if it's behind that. That is actually a plus one.

Yes. Nice. All right. I move into the drain light.

Oh, it's the drained one. Drain the swamp. Drain the swamp. I should have called it swamp.

All right. Who are you passing it to? I'll give it to Dusty. So, um, he is currently in Lakeby and I'm going to suggest that he moved Agnolian to Plains A.

Okay. All right. Roll for it. He's got a roll for it.

He's a guard. Yeah. He is heavy as hell. He did not succeed at rolling to do that.

He got the negative one. All right, Dusty. Who you give it to? Um, we only have one person left, right?

Uh, the only people left are bone star Juniper and Zanzrop. I'll do it for still left. I'll do it for Juniper. All right.

Juniper is the beast. Let's have Juniper move to foothills A. And you what? Screw the other team.

They're going to get all startled. So, beast goes up to foothills and is going to how? Go ahead and make me a roll for that. It was a bad roll.

Yay. It was a very bad roll. Whatever it is, you add a three to it. Okay.

In that case, it's a three. Everybody on the opposing team, please roll a will against a three. I got a seven. Yeah.

I got a zero. I got a four. I got a rock. So we have bone star so far.

Dusty got Dusty tied with a three. Uh, centa dime also got a four. All right. So it looks like only bone star got spooked.

Yeah. He's probably like actually freaking out inside the cockpit and punching the walls and shit. He's just a naked angry light being. It's a giant howling wolf and he's nothing but bones.

And he really just wants to go out and fight it, but you can't get out of the system. He can't figure out how the door works. Who does who does do the prep? Who does Juniper pass it to?

She didn't pass to me. Okay. Zantrop, you're go. All right.

I'm going to try and move the commander down to drain piece. I got a zero. So he's not moving. Nope.

And I'll move the spear forward to. I will. Okay. I got a plus one.

So I'll move to Green Plains B and I can't. So because I'm foisted by my own patard correctly, if I'm wrong, but because I am in the swam. That is not great. I cannot use any of my commander abilities.

Correct. You can still use a will to make an advantage on the board, however, because that's not technically an ability. I want to make a role so that the purple side smells really bad. Wait, what we're unboxing?

We'll be able to smell of me. Give me a logical explanation for this thing to happen. Their lake is putrid. Their swamp is putrid.

And it emits a noxious gas. I'm going to see anything around the lake that is not drained. It gets affected. So anyone within the home lake is going to be able to smell of it.

Frequently asked questions

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This episode is 1 hour and 24 minutes long.

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This episode was published on December 26, 2017.

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