Nerdy Up North Podcast - Horror Games episode artwork

EPISODE · Nov 8, 2022 · 2H 3M

Nerdy Up North Podcast - Horror Games

from Nerdy Up North Podcast · host Paul Watson & Sammie Bryce

This week we talk about our love of horror but in the gaming aspect. we talk about games we loved games we are playing and also ones that we couldn't finish as they were far too scary. enjoyWatch Synoiz with me on Twitch! https://www.twitch.tv/synoiz?sr=aWatch sonbonz with me on Twitch! https://www.twitch.tv/sonbonz?sr=a

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Nerdy Up North Podcast - Horror Games

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TRANSCRIPT · AUTO-GENERATED

We are live. Live everyone and welcome to the Nod Podcast. It's a Nod Podcast and it's hosted by Northern nerds. I am on your host Sam.

I'm on your host Paul and we are joined by a concordity of nerds this evening. That makes sense, possibly not. Yeah, so I've got the lovely chair from the team podcast to make these lovely return from the Switch channel. Switch channel.

Switch. Switch. That's me. And do you have a popular demand as well?

Because like Sam has never got so many messages from people saying that they love this guest. He is popping out the new favorite guest of the podcast, which is really so well done. Hey, oh, really? Who, little of you?

I think it's Mario poster or something. Apparently Sam was getting in the end with messages saying how wonderful you were, Graham. That's absolutely brilliant. I just didn't tell you.

A little bit of me back. I'm talking about like, like, nerdy stuff and not talking about Hitler. So that's our tagline for the podcast. What's the other name?

Not Hitler. What's the other name? What's the other name? Well, what's the other name?

I'm a beautiful, Samya, who's coming to join us as well. Hi, Samya. Welcome to the podcast. How do you talk about that?

How do you talk about that? I'm having a... Samya's been like, says live, twitching as well. But she joined us on when we did the Band Called In Monday in the kind of non-celebration of the Queen's death show.

Yeah, I'll tell it as you're in. Yes, I know. I've been trying to get the command to podcast for a while. And during tonight's topic, I thought was the perfect thing.

And again, I did pre-war on it before we did live. Only a few seconds before we were there. With a big new guest, tell us a little bit about yourself there. I'm still not ready.

Hello, I'm Samya. I live in the northeast and consider myself to be in a north of north. I love the group. I absolutely love video games.

I stream on Twitter, Friday, indie horror games and have a little bit of a drink. Yeah. Yeah. I don't know what else to say, I'm sorry.

No, I'm not. It's great. I'm not one of these people actually just... I'm weird because I can say I've bought a Twitch bar.

I get bored really quite easily because I don't need to jump on to review. What did the state of people who do Twitch? I'm not even going to do Twitch. I'm a little bit late about something.

I guess I'm going to get bored. Yes. I normally just jump on and just give good will and Jacob used to be fair. I mean, good will because he could take shit games to be fair.

But like I said, when Sony does go live, I do always take around quite a lot because like I say, it's really weird kind of smokey games as well. And we normally just get to this, like I would random shit. Like I think last time I was from random dog walking about, so we're just making up things about the dog. Yeah, go with the camera face.

Yes. Spooky. I like your screens because it's kind of like a family atmosphere because I've sometimes you mama f upping the chats. It's true.

And then when he was like around you, he'll just pipe in on the microphone. That's a good time. Yes. And I think Korean is always entertaining as well.

Like as we know, just like five minutes before coming on the podcast, we have a store for open. So that wasn't recorded all I'm saying. But yes. Comedy gold.

Comedy gold. So what I'll do is I'll get the disclaimer out of the way so we can crack on and talk about horror video games. Yes. Okay.

So everything just goes to tonight's episode is our opinions and our opinions alone. If you would like to discuss anything from tonight's episode, please come and join us in the Facebook group where we can have an open discussion. What we want to do is have anyone come for us and tell us our opinions are wrong. We can all agree to disagree and fund.

So let's give a fun, give a kind and keep the toxic behavior out of nerdism. I can see what you're doing. I'm not going to open that. Don't worry because I think Don't know what's up with your self-signal.

And check. If anyone is listening, sorry, Paul's being a dick. Pretty much standing. Yes.

So yeah, like, when it comes to like horror game and as well, sorry, James, this would be quite swiftly there. I'm going to do this. Yes. I'm going to be one of those ones that I love horror games, but I am so much of a softy.

I get so scared. I was especially like the more of the day ones. If anyone watches when I got bored and played by Tazmah for the other day, Beth was crying laughing at us because I actually screamed like a girl, I was stuck in the bathroom and some ghost cometer and I'd say after that, and Beth was ridiculed as for that like constantly from that moment on. But yes, I've not really finished.

I've played a lot of these games, so I've never been able to finish them because I kind of get too scared. But I know we all have probably our favorites. So I thought that would be a good starting point because there is a vast variety of different games like going back from even the Mega Drive up until actually the next gen game situation now. But what would you say would be your number one ultimate horror game?

I'll start with Ergic. Could Jake be the chancellor shine there? Okay. Well, the very first one I would have ever seen would have been like a demo of Resident Evil 2 that just came on the front of a magazine that you probably should have been messing around because the ratio was a certificate 18 at the time.

And I think you only got like five minutes. Like you could probably only get through like the start where it was like the burn in car. Like I mean the scene was like in those movies that made I think eventually you could get up to the shop where like the zombies ate the guy behind the camera like the one human you could find to talk to. Didn't they get you to the police station?

Like didn't you get that? Yes, I think you could. You could see the fountain and it pans up and then it goes like go by the game. Yeah, I think I had five minutes to get there.

I don't think we did get them too often. But now it was just it felt like an evil game when you were like a kid. I mean when did it come out like 98 or something like that? I'm too old.

Because obviously the original reason evil was 96 wasn't it? And they spent like a year in a bit on the scene because they scrapped it. They got like 90% free resident evil too. And they're like this is boring as shit.

Okay. They're not quite a lot with the horror game sort because they were making huge announcements. Like I don't remember when the guy over the walk and dead was one of being like a sound hill sequel and the mid some big of them put this trailer up and talk to us and then it went okay. It's been scrapped now.

That was going to be a dick. That's going to be like a dreamer anymore. So scrap this project and you're like. That's going to be like a dreamer.

Like we really want this and Capcom. Konami's just like no no no no no. That's my favorite. I mean that's legendary at this point though if you have a PS3 with PT installed.

Oh yeah. Because they're just the completely wiped it like from the servers completely. It was so good. But yeah like so like resident evil was definitely like the game when like I was a kid and I guess I would definitely shouldn't have been playing it but was anyone monitoring what demo discs were attached to the magazine.

What are the games master magazine used to be the boy or you just got a little bit of demo. Yeah. Yeah. She's good.

She calls. Which one fought and worked with Sonic by the way. Anyway. I'm not talking about that all through.

That's your most harrowing recent experience. It's in Pac-La-4. Yes. We'll move on.

Move on. Yeah. What about you, Sonic? Oh, I did.

I bought a queue. Was it the Nintendo queue? Purely just for resident evil. Can't tell you which resident evil it was though.

So did we make it one? Potentially. I cannot remember. I just remember buying it.

Just like that. It was painful. That's what it came out first because PS2 was a little bit later, I think. But I recently really enjoyed evil within.

Yeah, and I completed it. So that's always a good sign for me. I did get some help from the husband. I'm one bit because that's my go to on the end when I struggle.

I just the spring broke the comment and I needed to do this for as otherwise I'm going to lose and shit. I'm not going to have a television. So maybe choice. That sounds like you weren't scared though.

That sounds like you were like, you were going to destroy the evil. I just wanted to tell you if it didn't do what I was telling it to do. So find out that everyone thinks I'm the angry gamer. But it's really sound.

I'm the angry gamer. I'm really angry. There's already a guy with that. Was that in the answer?

I'll tell you. What about you, Grim? What would you say yours would be? It's a really odd one because it kind of goes through phases and stuff.

But the one that I always go back to is the original Silent Hill. I think the original Silent Hill which also appeared on a bonus disc but it was the one with your metal gear solid. But it just randomly came. Like, I'll get a solid.

It just came with Silent Hill. And when me and my brother got that, it blew our minds. We'd never seen a game like it. Like, it was genuinely so frightening in like every aspect of it.

Because we kind of got a bit desensitized to horror. You know, like when you grew up with it. You're like, oh, blood and guts and everything like that. But this was the first time when I was like, what the fuck?

Because it was, because obviously in the UK it was before they censored it. Because the American, I'm probably going to get to talk about Silent Hill more later in the podcast. But in the American version of it, it has the original monsters which are basically kids with symbols carved in them that come towards you with kitchen knives and basically sort of laugh. But you know, really, like, really horribly.

And they cut them out to the UK one and the Japanese one. So, but the demo disc still had them on it was before they changed it. And so it's just infinitely disturbing going round to school with these little kids with knives kind of thing. The first time that we had like flashlight kind of physics and stuff in a game where there's like darkness and yeah, absolute, it's a classic.

Not Silent Hill is one of their ones. I actually adored the intro and played on Silent Hill. Then it got too scary for us. I literally could not be a kid.

Like, I couldn't even take a kiss. Like, I really can't have been here. No, but I don't know a minute a little bit better as well. The first time I went to Florida, like when my wife Nicole came with us, we had a special, you know, when the Universal did the Horror Nights.

They're on the Silent Hill. It wasn't me. It was like basically a haunted house, but I was like in Silent Hill. And I went in.

I went in because this was the first one we did as well because it was the first sentence I got. What's it going to be? I'll just be a few actors walking around. Well, well, it could be the first room you walked into.

It was the toilet scene, you know, from the movie where the nurses in all the basically the barbed wire, they walked in and the store blind comes on and all these days the nurses, the bandages all around, coming to the wall chair, I put it in the store, it's like, nope. I just read, oh shit. So I went through that room and then all the way through it, we'll get chased by her and her head up. So it was just basically a guy on stills with the big, just terror and over and the thing.

And all you can hear is like, it must be a sound effect, but the running of the saws. I was just like, this is fucking a me as in, where my wife just went, but she's chasing the hallway. Nick is like, following her, she's going to watch everything. She's got all the back meat t-shirts, put a head on the top and just used the meat and wouldn't even see it.

Wow. I did more the houses after that, but she only done a half a house afterwards, because we went into the walk and dead and she went to the people who had got the car and threw it, where's the fire exit and the laugh went, no, where's the fucking fire exit and she'll be able to sit and the car bench where the head wouldn't go in again. That really surprises me from your wife, she literally is the gore queen. But I think it's winter because they get really close, but these horror houses have armed police at the front and back.

So if you hit any of the actors, you get arrested, should we're... And it's Florida. So she was failing out because she couldn't solve it with violence. She's like, no, no, I wouldn't have used the virus if I was allowed to kill everyone here.

I dare some sure my weakness and stuff like that. I will literally laugh my ass off until I get to the very end. And then I'll start inside here. I will not allow myself to shoot any weakness in that I am absolutely petrified in what's going on, but I will laugh my head off until I get to the very end.

There's obviously like lady of scariners. I'm going to do that in terror. I'm going to say when people get really freaked out by it, don't they? They're just kind of like, why are you laughing at this?

I think I did it in terror in the trees when this woman got right at me face and I was going to kick out. But like, see, because America always does it bigger and better when it comes to that. Like when we walk in like the Gator for Universal Horror Night, there was a glass, what I thought was a glass cabinet, but it was a coffin. And we thought then it was a waxworth person, but not a real woman, but it was called in real rats.

And that was just the entrance to the boxes. Oh my gosh, I saw what had left my body. I thought you put that on your INDB to be like, what have you done in the last case of rats? That's lazy.

I've had it. I've had it. It's like, ladies who pisses herself. They're like, back to Melchies.

Well, so Sam Hill does Grim's book. What about Sonya? What would you say Yorkic would be? I've had so much time to think and I still can't choose one.

But I think what Grim said about going through cycles of phases, I'm very much like that. And I think it depends what kind of mood. I think for me, one of the biggest, like, most impactful horror games, I don't know if I could say a favorite, but most impactful to me was probably Amnesia. Because it was the first, like, sort of PC horror game that really felt like I was immersed in the horror.

And that's what got me wanting to explore others. So actually some of the older games I played more recently as an adult because as a child I didn't. Does that make sense? No, it's very subjective one because loads of people, you know, it's like horror movies and stuff where people go, it's not scary to make crap and other people that are absolutely petrified by it.

And you're like, because people react differently to it. But it's basically the first walking simulator really where it's like, but it's really frightening. And the monster in it, like the way it works with the Santa P's. Oh, you can't fight.

You can't fight. You can't attack. All you can do is run and hide. And if it finds you, it will keep hunting you.

So you've got no choice but to turn your light off and hide. And you have a sunny meter. So the longer you're in the dark, the more crazy you go and you will die from that. So it's fine in the balance between being in the light, but also hiding.

And you've got lots of puzzles to solve. And you're in a big event and like castle. That sounds amazing. So it sounds like alien isolation as well.

It's supposed to be a concept but less scientific. It's a lot more like old fashioned. But yeah, it kind of. Yeah, it kind of.

Alien came afterwards as well, but they probably did. Yeah, I think so. I wonder if like, for me, a lot of the best bits of horror games are when you can't control things. Like Resident Evil, you just go, I have the grenade launcher and enough ammo.

We're not going to have a problem here. Yeah. I'm not going to have a problem here. I'm not going to do anything.

If you look at the monster, then your sanity starts going. And when your sanity starts going, the controls are going to go. So you can't run as well and stuff. Whoa!

Like, yeah, like, so for instance, you'll start hallucinating stuff. And if you're trying to run away from a monster and the corridor starts going, we get in front of you or there. And we're silent till one, especially. Like two, silent till two, I find you can just kill everything.

You're kind of tough enough to kill everything. Whereas in one, when I was doing it yesterday, we had this horrible problem of going, oh, I'm trying to kill the monsters, but they're swarming me and you can't. So you do just have to run, even though you feel like you have the tools to defend yourself, you just end up having to run them a lot of the time. And I think that makes it really scary.

Yeah, because in Silent Hill one, it would be like when I'm through like a horrible dark town with like freaking like tered apples. Yeah, I know you're telling me it's the first time you're in. You're just like, what the fuck is going on? And then all you've got is a tiny little flashlight thing going.

And then obviously the soundtrack is a period I'm okay hitting some bins with a hammer. And you're like, okay. That's like everything's designed to make you like as uncomfortable as possible in like, I guess the best horror games. You can call them the worst as well.

Definitely. Bad to make you feel. But that's why one thing I loved about the first Resident Evil on the PlayStation as well is when, because as you said, normally like modern day games, you're handled up to the hills. You find things all around the healthy support because the one you're playing, the one you're like continuing, especially for buying like downloadable content and stuff now, which kind of spoils a lot of games, but I'll get it that way.

But with all those navelies, you start over like three or four bullets and if you wish to bullets, it's not as easy to get back. So you kind of like run around hitting like zombies, we like, with shit knives and stuff like that. And it's not the fact that they're like the fast and I've got, I said, I've got the jump scares. It's the fact that then it's hard.

You've got to think about the game. So if I play this game now, I can't shoot this zombie here. I've got to wait till we're on and kind of plan it. Which is the key concept of like survival horror as a genre, because if you go, yeah, you have to manage your ammo.

It's not like Mega Man where you have like infinite ammo and stuff. And it's all how you use it. It's with Resident Evil. It's with Resident Evil.

It's like going, oh, yeah, you could just shoot everything. But then you'll hit a point where you're like, now you have no bullets and the monsters are tougher. So then you restart the game and you're like, okay, now I'm scared to shoot things. And what do I do?

What do I run past? What do I do that? And yeah, that's part of the fun of the genre. Definitely.

My game is probably a bit more modern as well. I know I'm pinning stuff as being a bit of a software, which again, I am. But it comes to something. No, no, no.

Definitely not modern game. That's stuff that psychologists just talk about later. When I say where did the hedgehog hurt you and where did he touch you? But this one's, I've loved loads of games.

I've really enjoyed Resident Evil. It was one of my favorites. But the one that I got emotionally attached to, to the point where I put it down from start finished playing the game. And when the brought the sequel out, I've not been able to play that sequel due to a certain point and I still get mixed as angry.

But the last of us, I've never been so immersed. And it might be because I'm such a big movie fan as well. That game didn't feel like a game. It felt like I was being involved in a movie.

And everything was just so beautifully done. And so interesting. And you could delve off and find little hidden gems and stuff. And the characters are actually what I find really hard was all legible and you fell in love with them.

And again, like I said, with the second one when they killed off, I'm sorry. We're the Galka as well. I turned the game off on that point because I lost all interest because that was that relationship between the names that we bring. Elian Joel.

That was just what the game was about. And I love the ending as well because it got quite controversial. I was like having questions in. Would you have reacted in that situation?

But at this point, everything that Joel had been to and Joel had lost, he wasn't prepared to lose it. No, I mean, did it over her? I mean, and had this really meaningful conversation after I've initially in that game over that last bit in the game, I absolutely loved it. But I thought it was the clackers.

Oh, clickers. Oh my gosh. That noise will haunt me. The hater moder puts the clanniers in it.

He's running down the go-dings. Well, Joel's like behind a box, like, taping a knife to it. I'm just going to get you to my final game. I'm so glad that everyone's in this podcast.

I sort of remember the clanniers as well. That would have been embarrassing. You touched on DLC earlier. So did you play the last of us DLC?

No. It was Ellie's story just before Joel showed up, I guess. Oh, it was one. It's really good.

It's a little hard because it's late game, but you basically control Ellie. It's sort of like a side episode. It was a part where Joel gets shocked and then you have to sort of play the Protecting Him part, which you didn't play in the main game. But it also does flashbacks to Ellie and a girlfriend at the time.

And it's like her getting bitten for the first time and then realizing that it's not affecting her, everyone else, but it's one of those really heartbreaking, because it can't end well, but it doesn't stop you getting swept up in the moment. It's like when the show like a failed romance on screen and just like, oh no, it's going to be a tragedy, but I can't look away. I was just going to say it's one of them, like stories that I think will work as a TV show. I was just going to ask how people feel about the TV show, how are you feeling about it?

I'm always a bit nervous when it comes to like game adaptations because we've been so many times in the past. It's like, yeah. It's like, yeah. You know what I was talking about on the screen yesterday, the original Santel the movie by Chris Nockann.

It's the first time in the movie. It's just, I don't know why they changed what they did. Like, it's kind of like, what is it? The idea of what any director is coming through.

They're like, oh, well, we made, we looked at what Harry Mason does as a character and he's a father and he's looking for his daughter and he's quite emotional and stuff. So we thought, oh, this is a woman and you're like going, no, no men can. Maybe not. That's the only thing.

It could be a original character. Also, like, the talking about Harry, but the basically put the character in the movie in Santel Hill 2 effectively. It wasn't really Silent Hill 1. It was like, oh, the greatest hits of Silent Hill 2, but with none of the context.

I'm sorry, but I was kind of, I was kind of, I would find the father's like emotional attachment more something to, I don't know. I think I would find that more endearing. But the frightening thing is the fact of like, you know, obviously, I'm going to go off and one of great Santel again, but it's the joy of it is that you are a guy, you're a male protagonist who is a total fish out of water and that's what makes it so scary. Yeah.

But the entire game, you have no idea what's going on. Harry literally, all he knows is he has to find his daughter and nothing's making sense. He's totally powerless to stop anything and he's constantly reminded of this. And the horror aspect is like the, well, what is it?

It's a demasculation or, you know, yeah. And I'm like, that's perfect for film. That's a horror aspect. It's like, it's like, hey, the horror is, you can't do anything at which you would normally do.

Yeah. But I'm excited about the new Santel 2 film because obviously the second Santel from the Broadout was a weird bit of fan fiction by someone who apparently is a fan, but decided to have a pyramid head versus Claudia by to the end. Yeah. It's, it's, it's like, I go and she not offered someone a bit in the basement, I think.

Yeah. Yeah. The treatment, like one, because it's like in that later, the Silent Hill announcement, he was just talking as if there was one movie. Yeah.

It didn't actually happen. The Christoph Gans movie was really good. There was some choices in it, but it's, I'm really excited about the idea because I would have evolved them. I'm pretty sure Santel too makes the better movie.

Like, that's the one way you look at it. Yeah. Yeah. So I'm excited about that.

I'm excited about Christoph Gans being involved again in Practical Effects and yeah. I always thought the Silent Hill franchise was an incredibly, like, beautifully aesthetically looking. I just found it very overwhelming to actually get into it. So I know the knowledge.

It's an interesting one because like, at its like face value, like you can, I suppose if we all played it when we're kids, that's the problem because like you look at it and you're like, oh, dad goes into town looking for his daughter, fights zombies, fights daughter. Yay. But like in the same for the second one, like, oh, you know, looking for his lost love, you know, Silent Hill type of thing. It's like, yeah, how's it weird time?

Fights and monsters. And finds are at the end. Obviously there's a few different endings to both. But like, yeah, everyone knows about the dog all the time.

All the areas. It's true ending. That's the kind of ending. I was going to ask what do you take as the kind of ending for like one because there's a couple.

The joy, my favorite thing about the original Santel that isn't in the other ones, I feel, is that all of the other ones spell it out for you. You can't get to the end of the game without knowing what it was. Like Santel too is an amazing game, but it does go. This is the story.

You have to follow this. Where's one? The first time you play through that, you get to the end and you're like, what the hell has happened? Why does any of this happen?

Like, who is that? What was that? And I think that's an amazing thing because we don't get bad in Western media. We don't tend to go, hey, you know, we tend to give people the answers on the plate rather than being like, yeah, look around.

You know, so the first time you play Silent Hill, you are always going to get the bad ending. Yeah, so it's a kind of thing. Why is that your daughter gives birth to God, she becomes like a God and you have to shoot her and then she dies and you're left. Oh my God.

But then when you replay it, there's random things you have to do that you do would not think to do that totally unlock different endings. Like so for instance, it turns out that if you have a certain item, then you can actually force your daughter to give birth to God and then you can just shoot the God and then as your daughter's dying, she gives you a baby and you know, you run off with a baby and have to have the ending. That's the happy ending. Oh, yeah, it's like a rest of people.

That was a happy ending. A lot of people died. I see the God mute. So, but I like the idea that, you know, you can happily play it and not have a clue what has actually happened to you because Harry is not the main character.

Harry is not the protagonist of Silent Hill. He is a guy there doing things and you play as in, but it's all about someone else who's not on screen most of the time. It's so, no, no, that's fine. I'll talk with love.

But that's kind of what the went for at the end of Stagdaxxual Sound Hill movie. You'd wanted that confusion. You're not known because then she got out or did you get out towards it. So still that is an end in effectively in Silent Hill one, isn't it like the, or no, I'm I think a two, the car crash thing.

Well, yeah, because what the end is in two. Obviously the canon one is the dog. So basically you go into a room and it turns out it's a tiny dog with a control room that's been controlling everything all along. It's like on the control panel.

And then there's like a dog son playing. Yeah. But I was not hanging out. But yeah, but basically the canon ending in, um, Silent Hill two, I think is basically that he, he leaves, he gets over his grief.

He adopts Laura, the girl that you meet kind of thing and goes on and lives his life. Whereas obviously the other ones are that he commits suicide by driving his car into the lake. The other one is that he leaves with Maria who he knows is going to die soon and he'll have to repeat the whole thing again. And though for his group, so he basically compensates for his grief but doesn't get over it.

And you know, it's all that kind of stuff. Yeah. Like James is like one of the most interesting like horror, um, protagonists ever James Sunderland actually as well. Yeah.

Um, because he's like, he's a shit bag when you actually take the entire context of the game. Obviously you don't know what to start that he's like a dirt bag, but like he's like, effectively the game is like he's a, he's like struggling with the guilt of leaving his like ill wife, like to die. And it's like, oh, like is he going back to save himself like his own reputation? Like does he actually care enough?

And you kind of get like, there's like a really like beautiful part where like you read the letter, like you remember that part right where like, like the player is the letter and like her voice and stuff. And it's like, but it's like such an interesting game. Cause you don't know whether the level hates anybody that you come across is so confusing. I think a worst part is this is a mild spoiler for the game.

You're not going to spoil the main thing, but it's basically what happens is at the beginning of the game, he's got a letter and he reads out like, you know, a paragraph from it and it's like, Oh, I'm waiting for you in Silent Hill and stuff. And he's like, Oh, I've got a letter. So I've driven to Silent Hill. And then at the end of the game, it does the letter again, but continues it.

I'm like, hang on. Did he just not turn over? He just, you know, don't want to solve the whole fucking thing. He just kept reading.

And the full letter is obviously like his wife being like, Hey, I told the nurse to send you this once I'm gone. You know, you know, and it's that. And you know, he's just kind of going like, just read the fucking letter. I guess like that's part of it as well.

It's like, it's like there's a read on it where it's like he's so like self absorbed. He like thinks he's like, has to fix it. And isn't it? He's ignoring the grief, isn't he?

Like if he can focus on fixing a problem, he can't fix that loss, but he can fix the chance that she might be inside until. Yeah. You know what's amazing though? I know it cause he's like going deep diving into this as well, which is psychology.

But, but that's not because if you think about like the horror games that came out, we'll have like quite a, like when the PlayStation came out, there was quite like a lot of follow it. But before then, like say we went from like the Sega Mega Drive and stuff like that. So the work quite like high concept games, like in a quite a big jump from what we were getting before, because I think before then the games on the Mega Drive were like slaughterhouse. So that was like a riff on like the Friday the 13th films.

And then when I say we got the PlayStation and think the M64 held a lot more towards that. And the games kind of jumped like, and they were like the more high concept, not the side scrolling or like say the sports for the games and stuff like that. And it became quite nation a lot. As funny as before, a lot of games stole things.

Well, so we say forward from elements from certain games that try and build them stuff. But I think again, maybe not like to be able to play these games with a touch, obviously. But they've kind of grown and gotten more data and more elaborate and even simple concepts like the ones we play now like the fan-pazzamophobia ones are brilliantly worked out and like simply done but done better than most of the games got now. But even from the jump going from what we had to the PlayStation for the first Resident Evil and Silent Hill, I don't know what Silent Hill came out before.

First of all, was it? Yes, it was 99 I think. 99. And this was before Blu-Rae as well.

So like all the graphics and stuff, I know some of it was a little bit blocky and stuff. And always already made it. But the storytelling and everything was always brilliantly done. There's not many games these days that grasp or get that element as well.

I totally agree. I was going to say actually like based on what you were saying about the last of us that I feel like it's definitely subjective but for me, if a horror game has a plot in that plot, it's some form of like psychological horror, it's more impactful and more hooked and more tense. And I do want to have played games where it's just silly phone and I'm being chased by things. But they're not games that I'm ever going to remember the title of because they didn't have that kind of that hold.

And I think that games like Silent Hill and Resident Evil set that precedent. They kind of said like it can be both. It can be scary. It can be tense.

But it can also be deep in meaningful. And there's no reason, especially Silent Hill. Because we're talking about horror games as well. I really wanted to ask this question as well.

It's a funny question. What game scared you the most? Oh, I did at night. Dead of night.

I did at night. It's an FMV, which is a I can't remember the word, but it's basically where it looks like real movie. Right. Yeah.

And you're in a hotel and you're in a hotel and you're in a hotel and you're in a hotel and I wrote to go around corners and there's a guy with a bat and he'll just be waiting around the corner and he hits it. It's honestly the more to this day, I still think about it when I'm lying in bed and I like get a little bit of a shunk that is still realistic. Like whenever you're in a hotel corridor and you're like, yeah, come around the corner. And he dressed up like a clown and he had like a weird wig on it.

You just made it sound like it. John Kessonon is absolutely amazing and horrifying. Scrumming. Well, I can't list up all these games.

I know. What about you, Jake? Mine's going to be kind of not what you'd expect. Horror wise, but I think that they definitely did set out to make a horrible game.

But the legend of Zelda Majora's Mask on the N64 is very much an absolute, like an absolute trick. If like you loved Ocarina of Time and you're just like, Oh, cool. the mid and other Zelda. And like the game opens with like Linkett and scared off his horse.

So like your horse from the first game is gone. He gets the fairy soul off him as well and then gets turned into like a horrible like plant creature, like gets like gets cursed. And the only way to undo the curse is to like go to this like horrible mask man who's like all creepy like selling different masks and he sort of like takes your curse away and imbues it into a mask. And the game's all about that stuff like switching masks transforming.

But it turns out that every time you like using a mask to turn like a Deku scrub or like a fish guy, you're actually like you sort of taken on the form of someone who's died in the community. It's like, wow, yeah, it's like, but that's literally in the game in the game text only. And like obviously like it's N64 but the imagery is like totally dark. It is an absolute I don't know how people are able to do it.

But yeah, there's like you kind of like assuming the identities of these like pillars of the community to sort of like undo the bad that happened when like they were sort of killed by like the great evil. And it's you've got three days to do this. There's obviously time travel, but the moon is basically flying towards like the last face. It gets bigger every day.

And like every time the clock goes to like midnight, it's like dawn of the second day like, you know, like, like 10, 10 hours a day. And like, when you sort of, there's like a festival plan for the final day, and when you're there, obviously all the music changes and the moon is like, you know, huge in the sky. And everyone's just sort of like in the towns accepted like death and they're just like having like a festival of the moon. And like if you wait the entire time and don't like actually finish the game, you just get the scene of like the moon destroying everything.

Holy shit, that's under. That was the second Zelda on the N64. I watched my brother play some of that because like I could never, I loved that Richard Ocarina of Time, but I was so bad at Majora's Mask. I just couldn't get the concept.

Yeah. And I remember watching my brother play like so much of it. And I was just like so horrified by like, just like everything in it. Yeah, I don't know what like they must have set out to make a creepy game.

And but yeah, like this is like past this base on Majora's Mask. Yeah, because there's like, because there's a horrible again, it's like a thing where you can, it's like you leave a statue of yourself behind and it's like a weird link with like this horrible like, like, I don't like it in like classes on his face. And people have been like, obviously creeped out by that tiny statue that you've got to like leave onto like activate platforms and stuff. Yeah, but that was very that's a very interesting turn in 10.

So some, can you follow that one? No, I cannot. Because I don't, I've never been physically scared by a video game apart from when I play Resident Evil 8, which I think is the last one, I've built it the one before that. Seven.

Seven. Seven. Like the Texas Chan Seven. Yes.

I played that on Libby. Oh my god. And I have never been so freaked out in my life to the, I like literally instead of taking it off like any normal human being would, I just close my eyes and hoped it would go away. I had a very similar experience.

Like, I, to anyone saying the friends that was sort of when Joey gets scared and he puts like the video on the book in the freezer. I was kind of like that with this game. I was doing it in the dark and I think it was the way he was going up the ladders and the hatch to try and escape. And you think I was going to go on the roof and the fucking guy comes off the roof and say, but then she ends on you.

Just like fall off the ladder. I was like, Nope, no, no, no. Isn't that just after you escape like your wife who tries to kill you? Yeah.

It's not that it was around about that bit where she freaks out. And she's kind of like, it's all of a sudden she's there. And then she's not. That was the moment that I literally crawled into the fetal position and just went, make it go all the way.

And I'm saying, you know, you can take it off. That one's so interesting because like her, there's something like weird about her face where it looks like almost real. Good mistakes. The parts of the start of that game is like a real video of like an actress, but like, is this something about the facial expressions?

Yeah, I should just kind of like kill you. Like the first person. It's very like, I'm not a first person games either because my eye movements, like it takes a lot like it takes a beating basically and I get quite motion sickness, but I stood it out for that one. Like, I just wanted to get to the end.

I was like, I just want to know what's going on. I think the second jump scare that got as well as when you're in the garage and the police officers are, and you just see how many of us are doing. Well, I was like, how about doing this, me? That's the thing.

That's one of the main things that gets me about like horror games because like something's going in the background like Dead Space like, yeah, you commented on in the chat where every time you make a friend in Dead Space, like you get one ally, like they're just horribly murdered. Like that happens so much in horror games, you never, you never have like a buddy character. Like you don't have any like, they're gonna die. It just takes away like your safety net like in games, you usually have like, you know, like a positive like random characters about, but you never get to be comfortable, like, except for like the shopkeeper in like Resident Evil sometimes.

I think the other side of that is that when you do get someone who's constantly there who will survive, they are the most annoying thing in the entire world. So you want them to die? Like escrow ambitions and stuff like in four where you actually are in Silent Hill for where you've got like Eileen and stuff where you're like, wouldn't it be great if they just died? Well, actually you can just put her in a dust bin.

The solution is to be like, okay, I'm gonna protect you like putting you in a bin. Actually in the bin. Like those obviously the old names and like, yeah, that's it. It's just constantly shouting for you.

Or like Eileen in four is the worst in Silent Hill for the worst thing in that world, because if you give her a weapon, she'll aggro the enemies, but you can give her a handbag to your people with a handbag and she just buns up to a room full of enemies goes, ah, and the amount of damage it takes in the game affects the ending. So that's kind of horrific. Actually, I'll stop talking because I'll probably talk about it when it comes to me. So the game I've scared you in the most room.

We're there. I've gone through several. I mean ironically, I probably want to say Silent Hill four because it's so terrible. That one's a room.

Yeah, it is one of the worst games I've ever played that's like on a grand scale, like released on a grand scale, because the mechanics are awful. The plot is nonsense. And yeah, and it kind of just shits over the rest of the series. But it has mechanics in it that genuinely made me go, oh, this makes me very uncomfortable because they're so bad.

Like we're saying with Eileen, we're escorting her. We're like, I don't want to do this. Oh, no, no, no, no. And it makes me wonder what makes a good horror game.

Is it how it makes you feel? Or is it? Because yeah, because there's games that make me go, I'm not comfortable with this. This is very, very frightening.

And like, for instance, like we're saying early, I'm Nisha, the Dr. Sends. That is a psychological nightmare to get through that and you're constantly on edge and you can feel like you're adrenaline going and stuff from playing a video game. And you can't go, does that make any good horror game?

And you don't exactly achieve much, apart from self-depuzzle, it went into the next horrible area. At the end, you see a guy's willy. So, what's it going to say? I'm actually going to say, for this is me being off the wall and being a bit sort of, what's it called, pretentious.

I'm not going to say that the game that scared me the most was X commentary from the deep, which isn't even a horror game. But it is so tense. It is basically a game where you have to control people on a mission and there's aliens that can pop out and kill your people. But when they die, they are dead.

And these are people that you have to train up and they're basically, yeah, and see you get invested because you have like a squad of people that you can train up, you can give them psychic powers, you can get them trained in certain weapons and stuff like that. But then it's the idea, oh, they can just die. They can just immediately die and it's all under this backdrop of like really creepy mini music from like 1995. And I just remember, even when I was playing it on stream a couple of their months ago when I started, it's really tense.

It's genuinely you're on edge being like, oh, fucking hell. And yeah, it's not even meant to be a horror game, I don't think. It's just like crappy, pixelated 1995 strategy game. But like this is a new idea of what we probably should do like, no, do you have North X, calm, there is like 3D version, something and it's the same idea where like it's like, if you if you guy goes out on a mission and dies, like the gun for good, but you can name them and like dress them and like, you know, like pick the like the hairstyles and everything.

So probably, yes, you're right. Like when in that's one thing video games can do that movies and stuff can't like they can take away hours of hard work like in a second. And that is sometimes like the best sort of tension. Always minds got to be a little bit predictable as well.

And I was a huge fan of the franchise of the movies being when it came on. This was before the hype came out for the game as well. Because now like it is like one of the biggest horror games that said it made just be how well it plays but early in isolation. Not to be well, I was terrified playing it but I've never been so stressed.

Because the mechanics behind the game is really simple. It's hide, do a task, don't make a noise, deal with whatever this and then like remembering where you've been and remember when you're going to have a busy concert because one run move, one wrong sounds, you were fucked. And it was just that concentration level. I've never experienced anything like it.

To this day, it's one of the games I've always wanted to complete but I've never been able to. Because it affects you when you're playing it. But you're so hyper aware of everything that like say if I played it for an hour, I was in a bad mood for two days. Yeah, I never played it.

I'm worried my husband's actually watching this because you'll see his nod and agree and think I never fucking played it. And I watched him play it. And it was, you could tell like how frustrating it would be being on the end of that controller. And he didn't even finish it for the same reason.

It's just like little things I can finish it. Yeah, turn and screws and make sure you turn it to the precise way that you don't do it too fast because you'll make a noise or and you just trying to do these little things and pulling grates out. And like, I love back on my side and for the self mode. But fuck me, the self mode is just the hardest thing I've ever been.

You're creeping around and then so you get some twat running the room. Horrible like Android that looks like a crash test dummy. You just be like, halt. You were in danger.

I was on a property at the time, like I was watching, I'd been watching them all and I was like, yeah, I mean, watching clearly it is. And oh shit. It's interesting because it is like it's like Ripley's daughter as well. So like it's like it's like up there in the fan service echelons of like what you might want to see.

And you when I first heard about that, I could never ever play it because like Zina Wafs are like the only things that like has been in recurring nightmares. Like watching the movies when I was a kid. So no thanks. I don't want to be I don't want to actually walk into any rooms I might have as an orphan.

Just in case it appears in my dream. Speaking of dreams, I want to know about me or something my head or it actually does exist. I remember back in the day of one of my friends house and she had bog sounded PC but she had a PC game on it. We're talking like 94 to maybe between 94 and 98.

Yeah, 94 98. And it was a group of girls in a dormitory. Oh, it sounded a bit. And it was the way it was being it was like a reality TV show like but not as we would more reality.

Yeah, it sounded like nitro. It was to do with Ampey's and shit. Yes. I am not making this off.

No, no, it was really it happened. Well, one of my drag friends, Jasmine Dick, which is amazing. They did like a stream of it because apparently there was like a 30th anniversary or something. Like a good time.

And we were so much to the game, but it's it's a terrible game. Oh, it looks like what at the time? Yeah, at the time you talk like midnight, you know, probably playing on the Megadrive and then you see this kind of thing in front of like, yeah, what's going on here? Well, I think like a big tube that there's a documentary about the making of Night Trap, which is Fast and Fading.

Really, like how they filmed it, how they set up the house and stuff and how wide they did the costumes the way they did. Obviously they did the costumes because only had like three guys and they were like, how can we make it? Well, it looks like a way more about that. Just remember being like totally like blown away by it.

Like I'd seen movies where this kind of thing existed, but it was never like reality. And then all of a sudden I'm sitting at me friends, I was like, I'm going to play this game. And I generally thought for a lot of years I was making this off. But that's a thing off at the 90s for PC game.

And I know like I was like in a crowd where if you had a PC, the only game that most people were playing was chart manager. That was a bad thing. I remember seeing quite a few games where there were like based on either like mysteries or TV shows. I'm sure there was an X-Files one where I was like, I'm quite in click where it's like a scene of the movie.

It's almost like big when you say type in, grab wizards, go out sword. But it was almost like the X-Files where you think, tell them all to go outside and get something goes, I'm sure that was one of them as well. I can't remember it. I might be able to say that.

It's all the X-com. But it's one of the same as the original Blade Runner game for like PC, where there's literally hours of dialogue and you just you can literally just find videos where like here's all of the cutscenes and all the dialogue and you're like, this is way more than anyone is ever going to see because it's like, you know, they got David and Courtney to record dialogue for like, oh, you randomly die in this bit or you randomly do this. It's like, it was amazing. There's so much effort put in there.

Sorry, Jake. I was just going to kind of say the same thing like Sun Yentesh for the full motion video like FMB. Like that was the genre. There's tons of it.

Like it's a bit hard to get running, but yeah, there definitely was like an X-Files one. Night Trap's interesting because I think that made it under the Sega CD as well, which was like the CD that was like that was like touted as like, oh, this is like the crazy band game because it's like it's like CCTV footage. Yeah, it didn't come out because I because the bizarre thing is I think it's recommended to say is that Night Trap was actually the filmed in the 80s like an 89 or some like an 90 degree or something. But then like, but then didn't it come out like a random time of Phantasmagoria and every other puzzle of flesh.

It's like, it's like, that's my goal. And then the sequel of Puzzle of Flesh, which is really fucked up. Like, look it like watch that. Don't play it because it's terrible.

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