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Acast helps creators launch, grow, and monetize their podcasts everywhere. Acast.com. Hello everybody, and welcome into today's episode of the Top Cut Yugio Podcast. My name is Sonny, and I am here with my co-host Caleb.
As always. And of course, before we get started, we don't want to get to mention this episode before we forget and then do it. We want to go ahead and thank our patrons early and often. And of course, a huge thank you to our patrons.
Well, I didn't do it. Okay, there we go. Ace, Micah, Austin, Johnson, Myths, Oceanis, Pigs, Gus, Daddy, Aaron, Gardener, Adeel, Said, Anthony, Lila, Mountain Man, Owen, Alvarado, Jeremy, Dryzdale, and Ray, Powell. Thank you all so much everybody.
1,000 thank yous from the bottom of our hearts. Yeah, for sure. We honestly, we couldn't do it without you. So you literally cover the costs of the service that we use to post the episodes.
So thank you. It means a lot. You paid for the sound phone for our studio, and you are going into savings for new microphones and other equipment. So yeah, you, the patrons, are the people, obviously everybody contributes, but like you are the ones directly responsible for our financial able to continue this, doing this podcast and able to continue and justify doing this.
So thank you so, so much. I mean, it really does mean the world. So thank you. Thank you everybody though for joining us today.
You're joining us on Friday, October the 8th. So we have a lot to cover today. We have a lot of things to do. Lots of new cards.
Yeah, it's mainly gonna be new cards, but we do have one very exciting announcement. So let's go on. What do you say we go ahead and hit the ground running? So those patrons that we just thanked, you found out about this before everybody else, but for those that are not patrons, we're letting you know now on Saturday and Sunday, October 16th and 17th, we will be hosting a tournament in our Discord server.
This will be a remote dual tournament. It will be, there will be a cap of 128 players. That's a bit on the high side, but we don't wanna get overwhelmed without realizing it. Yeah.
And not have a plan in place. So there is a cap, I'm not gonna say we don't anticipate hitting it because it's definitely possible, but the pricing first place, so for 64 people or less, first place will be a near-mint first edition, ultimate rare Karma Cut and no second or third place pricing. And if we go over 64 people, then there will be second and third place pricing. It'll be kind of dependent on how many people enter.
The tournament is free to enter for everyone. Yup. So this will be absolutely free. Like I said, the winner will get that Karma Cut and the winner will also get a, we're gonna, when we do Top Cut, we're gonna try to do Swiss on Saturday and Top Cut on Sunday if the tournament's very large.
Whereas if it's smaller, we're gonna do, we're probably just gonna wrap everything up Saturday. Yeah. I know, if we only get like 20 some odd, 30 some people, we'll just do it all the same day, cause it won't take too long. Right.
So that's mainly the gist of the tournament. The other thing is- It's the standard view go. Yeah, it'll be advanced format. Konami Bandlist.
Yeah, regular standard advanced format, Konami TCG Bandlist. If you wanna enter, we ask that you please submit a deck list. So what you want you to do is type in, pull up the Konami, there will be a Konami deck list form link. They have a, they have a editable PDF.
Form fillable. Yeah, form fillable PDF. So literally all you do is you type in your deck list, you save it, and when you save it as a picture, just send it over to Caleb. Caleb will get you entered.
Yep, just go in the, just go in the, just click on my name, new message. Yeah, Caleb's name in the server is, it might be under jam, but I think- Jam Caleb. It should also show us Caleb. So it'll be the one with the one punch man, as the less icon.
Right. So you have to be in the server to enter. That's like the only requirement. Be in the server and be willing to enter with a Konami deck list form.
And of course I have a remote dial set up. Yeah, and have a remote dial set up. The tournament will be judged by our crack team of judges that we have in the server, and we will have a, the head judge will be giant Skyhawk. He is, I think he's only an RC one judge, but the only reason he hasn't gone up to RC two is because there's been no live events for him to take the test.
Yeah. So he's very, very, very knowledgeable about his rulings. We trust him a lot to handle that. And I want to say, oh, and the winner will also, if they want to, we're going to offer that the winner gets to record with us Sunday when we do our recording.
We want to do an interview with the winner that will go into next, the following Tuesday's episode of the podcast. Now, for those wondering why we're doing all of this, that Tuesday's episode is our 50th episode. So it's a very big milestone for us. So this is our 50th anniversary, or our 50th episode extravaganza tournament.
Yeah. So title because we feel like it. Yeah, pretty much. Yeah.
We're very, very excited to do this. We hope that it gets some serious traction. We're hoping to attract some more notable people in the community. So honestly, I'm just, I'm just really excited.
I'm really happy. I'm really thrilled to be. It's going to be a whole lot of fun. Yeah, I'm really thrilled to have this community and to be a part of this community and to have this community come together for things like this.
So, but please, please, please reach out to us if you have any questions or concerns. It is really, we seriously, we mean Caleb both accept DMs from anybody. If you have any questions, it is really no hassle at all. Please reach out to us, let us know, and we'll answer your questions as nicely and quickly as we can.
So, I think that's it as far as the tournament goes. Yeah. Yeah, it's everything I can think of. Okay.
Also, like I said, this is free entry. So all the only real requirements that you're in the Discord server. So please, please, please join the Discord server. This is the kind of things that you can only get in the Discord server.
So again, a huge thank you to our patrons. Y'all are the ones that make these kinds of things possible. A huge thank you to everyone that's already in the Discord server. Obviously, we can't do this without you.
Please be sure if you haven't already to follow us on our Twitter at Top Cut Podcast. We do do announcements like this there, but honestly, we just, we kind of talk about everything there. So, okay. Well, I think it's time to start talking about some cards.
Oh yeah, oh yeah, new cards. First off, I guess we start with an entirely new archetype, our type of dinosaur waifus. Look at all waifus, just the one one. No, no, no, there's two.
There's two. Oh yeah, I guess there's two. Technically three. Technically three, because I gotta say that Megazord's looking kind of, all right, all right, all right.
Keep it in your pants, man. All joking aside. So this whole archetype is called Dino Rufia is the translation that a U-Gail organization currently has that's tentative. They'll update if they deem it necessary.
So the first response we have is Dino Rufia Therizia. Level four, Dark Dino, 1500 Attack, zero defense. You can use each effect among the one and two effects of this card's name, only once per turn. So hard ones per turn above its effects.
You can normal summoner, but if this card is normal or special summon, you can set one Dino Rufia trap directly from your deck to your spell and trap card zone. Then if you have 2000 or less life points, this card gains 500 attack, which would make her 2K. Right. It's really beefy.
If this card is destroyed by battle or card effect, just destroyed, you can banish one trap from the graveyard, especially on the level four or lower, then a Rufia monster from your graveyard, except herself. Okay, so this card is kind of interesting. And here's why. So the obvious thing is that it already has synergy with the existing Dino support.
Exactly, because if you, oh, if you over wrapped her, if you over wrapped her baby star source and pop her, right, she could perfectly just set one of the Dino, one of the Dino Rufia traps, which are revealed by six of them, I wanna say. Yeah, like six of them. And three of them are counter traps. Yeah, yeah, this is definitely a trap archetype.
Oh yeah. Next up. Okay, let's just, what did you say you could do to, oh, when she's destroyed, you can banish the trap from the graveyard to special level four or lower, a dinder Rufia monster from your graveyard, except another copy of herself. Okay, so what you can do is, if you have a Lost World Ovi Raptor, which is like your ideal starting hand in most dinosaur decks, you can activate Lost World normal summon Ovi Raptor, chain link one, Lost World chain link two Ovi, or chain link one Ovi chain link two Lost World.
So Lost World you just don't have a token, and then Ovi, you can either grab a Dino or you can dump a Dino. So you can just add her to your hand. Yeah, and then you can do something, or if you want, you can search a baby or something like that, or you can dump one. Yeah, yes, you can search minutes, whatever.
There's a lot you can do. Basically, there's a lot. Here's where it gets really interesting. You can activate Ovi Raptor's effect, attempt to pop the token on your opponent's field, protect the token using Lost World's effect, then destroy one out of your deck.
You can either destroy her or the other one, or you can destroy, yeah, or the other one coming up, or you can destroy a baby and special summon her, and then immediately set one of the traps from the deck. Now, now, to keep in mind that it doesn't state that you can activate that turn, so it is like you just set it from your hand. Still, but still get just in board setup. Yeah, just getting to set any dine or any trap card for the most part, any dine or if you trap, but all the dine or if you traps are ridiculous.
Yeah, some of them are kind of at, even more insane. We'll get to that one. Yeah, we're gonna get there. All right, the next one is dino rufia diplos.
Diplo, yo, pss, pss, no, like a diplodocus. I was thinking like diplo, the DJ like pss, pss, pss, no, no, it's named after the dinosaur diplodocus. Yeah, but minus one here though. There.
So it's a level four dark dinosaur effect monster. Okay, I need you to mind, when we say these are dinosaurs. So Threesia is like a woman with giant mechanical claws and a mechanical tail. Yeah.
And diplos is just a dude with a giant spiking mechanical tail. Yeah, yeah. These literally, they're people, they're not even dinosaurs. They're more like dinosaur themed superheroes.
Dinosaur cyborgs. Yeah, basically. Yeah, okay. It's a 1000 tags or defense.
You can use each of among the effect, the first and second effects of this card's name, only once per turn. So you can use it, hard ones per turn. And this card is a smaller special song. You can send one dino rufia card from your deck to the graveyard.
Then if you have 2,000 or less life points, it's like 500 damage to your opponent. Two, if this card is a toward a battle or card effect, you can banish one trap from your graveyard. It's cost, especially someone one level four or lower dino rufia monster from your graveyard, except dino rufia diplos. Yeah, yeah, which, now here's thing, if you do get that effect off, then you special, so both of them have that effect.
So at the moment, you can only fetch the other one. Right. But even then fetching the other one, like in the case of diplos, special summon the therizia, that would then let you immediately activate her effect to set a dino rufia trap from your deck. And then special summoning him, would then let you foolish burial one.
Yes, so same thing you can do here. So here's something interesting you can do actually. If you have a foolish burial at hand with a previous hand, you can foolish burial the therizia, the therizia. Then you can, well, no, cause diplos, I was just saying there's gotta be a way to do it, to where you can get land to a bone at the same time, but I guess it doesn't matter.
Cause- There might be a line, but we're just not big brain enough to see it. The point is there are two dinosaur monsters that you can overlay, and they're both level four, you can overlay them into a loggier or dulce. So you can protect yourself from hand traps and light to someone's. Oh yeah, very possibly.
Next up, we have a fusion monster, dino rufia, kensagrina, level six, dark dinosaur fusion effect monster. She's the other waifu, it's basically therizia, but like with upgraded armor and weapons. Right, 4,000 attacks, zero defense, fusion materials, two dino rufia monsters with different names. Big.
Not really. You can only use each attack, hold on. You can only use each effect among the two and three effects of this card's name once per turn. One, loses attack, equals your lifewinds.
Oh well. It'll never be at four at a four thousand, the lowest you can ever get it is 3,999. Cause just sitting there having lifewinds over and over and over again, so you can get down to one, which is entirely possible in this deck. Let me tell ya, during the main phase, quick effects, you can pay half your lifewinds, banish it down a rufia normal champion graveyard.
This effect becomes that trap card's effect while that card is activated, when that card is activated. That's a quick play. So essentially it's a quick effect. So that essentially turns that effect into whatever trap card you've loaded your graveyard with.
Yeah. Three, at this card show a battle card effect, special summon a low four lower down a rufia monster from your graveyard. So that will let you fetch therizia or depleaus and get their special effects off. Overall, that's actually pretty decent.
With the deck constantly having your life points over and over again, once you get down, like after just two effects, she's 2k. The third effect will get you down to 1000, which makes her a 3k beat stick. But then you also can't actually solemn warning, which is, you know, it's one of those things. Next card, dino rufia stealth begia, level six dino fusion effect.
It looks like a pterodont megazord. Looks like a machined dino. I mean, that's always awesome though. Zero attack, 2,500 defense, fusion materials, two dino rufia monsters with different names.
Once again, you can only use the two and three its second and third effect once per turn. One, while you have 2,000 or less lifewinds, you do not pay lifewinds to activate track cards or dino rufia monster effects. Now keep in mind that's not, it's not, doesn't say pay lifewinds to activate dino rufia track cards, just track cards. Meaning you no longer have to, meaning that if this card's on board and you have 2,000 points left, you don't have to pay to activate solemn warning, solemn judgment, solemn strike, anything like that, which is ridiculous.
So you don't have to pay the cost to activate these, but do you guys have to fulfill the activation conditions? Yes, but I mean solemn judgment and solemn strike. Yeah, but like there's some cards that like, at the end of the battle phase, you like activate this kind of track card and it ends your opponent's turn. Yeah, yeah, yeah.
So you still have to meet timing activation. Yeah, yeah, yeah. You still have to meet all that. You just don't have to like pay lifewinds anymore.
Yeah, because you've already paid the cost. Three, if this card is rolled by a battle card effect, you can specially on a low four lower, dino rufia monster from your graveyard. The same recursion. Now we're getting into the track cards.
First off, we have dino rufia domain, which should have been a field spell. You can activate one card with this card's name per turn. So this entire effect is only one per turn. One, during the main phase, we have your lifewinds to fusion summon a dino rufia monster from your extra deck, using monsters on hand deck or field as fusion material.
So that's interesting because you can fuse from the hand or your deck. It's brilliant. Yeah, it's a better, brilliant. No, don't say better.
It's not better. Yeah, it's a slower, brilliant fusion, because it's track card. When your opponent activates a card effect, if you have 2,000 lifewinds or less, banch this card from your graveyard, you take no damage from your opponent's card effects this turn. That's pretty good.
I mean, it prevents your opponent from burning you to death because you've dropped your lifewinds low enough. Next up, we have dino rufia alert. Same thing, you want to activate one card with this card's name per turn. Pay half your life points for the rest of this turn.
You cannot special monsters except dino rufia monsters, also special summon from your graveyard, up to two dino rufia monsters to total levels, equal A or less, but they cannot declare attacks. Two, your opponent activates a card effect if you have 2,000 lifewinds to take no more damage. I mean, the fact that I don't think people- We're part of facts. Yeah, I don't think people are going to run this one because it locks you out of so many anything that isn't a dino rufia.
There's only four dino rufia monsters. Yeah, you know. Next up, dino rufia brute. Normal trap card, you're going to activate one card of this card's name per turn.
Pay half your life points destroy both one dino rufia monster you control and one card your opponent controls. Crazy, it's like a geeky break, but worse. Yeah, because you pay half your life points and lose one of your monsters. So you neg one yourself and pay half your life points.
Yes. I hop and then you get the dino rufia monster effect because it's a short card effect. Like, I guess. Yeah.
Two, when you're opponent activates a card effect, if you have 2,000 lifewinds, banish and scar, take no damage. Of course. Next, we have the counter traps. From card effects.
Yes, it's from burn, it's like burn from like Scarlet Red Dragon Arch Fiend or Gogogogogogoboy. Right. Next, we have the counter traps, dino rufia shell. You can only do one card with this card's name per turn.
At the start of your opponent's battle phase, behalf your life points, special summon, a dino rufia token, dinosaur dart level 10, zero tech, 3,000 defense. And if you do your opponent cannot target other monsters for attacks, well, you control that token this turn. Two, during damage calculation, if you would take battle damage and you have 2,000 less lifewinds, banish this card from the graveyard, you take no damage from this battle. Again, an attempt to mitigate the cost of these cards.
Yeah. However, you can also just pump out a 3K wall that they have to attack into. Yes. And it's also interesting how it's a counter trap that activates at the start of the battle phase.
And it's also interesting how it summons a token, especially considering how ridiculously powerful tokens are in most dinosaur decks. Granted, it is a level 10 token, so it's not less, I won't say less useful, but it's a little more meh, particularly if you're trying to make a sinker play. Yeah, but it's probably not gonna use 4 sinker play. It's probably gonna be used in conjunction with Lost World and Popping things for like, the CT and stuff.
Yeah, something like that. Next up, dino rufia sonic. You can only activate one card with this card's name per turn. When you opponent activates a spell or trap card, if you control it down a rufia monster, pay half your life points in the gate.
And if you destroy that card, then destroy dino rufia monster control. So it's a spell or trap in the gate that you pay half your life points for and you have to pop one of your monsters. I'd rather just run some judgment when I go to get all of this stuff. Yeah.
Two, during damage calculation, you take battle damage. You have 2,000 life points at last, Spanish, take no damage from the battle. Next, and well, last, dino rufia, reversion, counter trap. You only have to hit one card with this card's name per turn.
If you control it down a rufia, future monster, be half your life points in the banish, one counter trap from the graveyard, any counter trap. This effect becomes that counter trap card's effect when that card is activated. So that's actually the best one. Oh, easily.
That lets you like copy salt. That means you're going to essentially run six solemn strikes or six judgments or... Or even better. Three judgments or three strikes and three of what is essentially going to become a trap trick for counter traps.
Pretty much. And then also two, during damage calculation, take battle damage and you have to die for last. Banish, take no damage. And that's the entire dino rufia or rufia or type.
Just based off of that, it's definitely got a lot going for it, but particularly how it's a trap based dinosaur engine. It's interesting. It's very interesting. I don't know that it's good.
Yeah. I also don't think this is going to be the full archetype. I think there's still going to be a couple more cards in the set for the archetype, because usually they don't reveal the entire archetype. Yeah, but to get to like, oh, would we get 10 cards from the archetype?
You would think that would be it. But usually that's about as many as we get. Well, you also got to remember that like with amazements, we got like, we got 10 cards of the archetype, but there's still cards from the amazement archetype that we never told about until sitting out. So that's probably going to be one or two more cards that changes up a little bit, but we're going to basically give you more names in the deck, like main deck to names, which right the moment to me is going to be the biggest issue.
It's just a lack of main deck names. Right. Yeah, like so that's about it for Dina Rufias. I'm going to hold, I'm going to reserve judgment for the Dina Rufias.
And so we see how people lab it with the current Dina decks. Exactly. That's going to be a big part of it. Yeah, for sure.
I mean, that's always the biggest part of these things. Particularly people on like the Dina discord server, that kind of thing. Right, absolutely. So like, you know, huge shout out to Giant Skyhawk.
He will have more information and knowledge on this than basically anybody. Oh, absolutely. So moving on from that, we also got a bunch of meccosinami support. For those of you who do not know who meccosinami is during the very first arc of the anime, well, technically second arc, during the dualist Kingdom arc.
It was just some dude who was living on the island of the pack, who's moved in. I'm not leaving. Yeah, yeah, he was the fish guy. Yeah, he was the fisherman.
And he was the one that summoned the moon and stacked it. Yeah, and you attacked the moon. Yeah. Yeah.
So like, yeah, that guy. He's getting some new support cards. He also appeared in Battle City, I think. He did.
With some new stuff. He's also most notably for being probably one of the smart, probably one of the most intelligent, but also the most jerkish of the prize card givers in that arc. So part of the prize card givers. So part of Dualist Kingdom was that, Dualist Kingdom and Battle City was that whenever you duel someone, if you lost, you had to give your opponent one of your best cards.
That's how Joey got Red Eyes from Rex. Meiko gave Yugi Fortress Whale. I think the ritual card. The ritual monster.
I think that the Red Eyes Joey thing was more like a bet between them. Maybe. And then in Battle City, it became like a rule. Meiko did give Yugi a card and it was Fortress Whale, the ritual monster, but didn't give him the ritual card to summon it.
That's just mean, dude. That's just wrong. So speaking of Fortress Whale, actually, the first card that they revealed is a new Fortress Whale retrain called Mega Fortress Whale, level seven water fish effect monster, so it's not a ritual. 2550 attack, 2350 defense.
You can only use this card's first second and third effects of this card's name each once per turn. One, if Umi is face up on the field, you can activate this effect. Your water monster can attack directly this turn. Ooh, that's almost an OTK engine.
Yeah. Two, doing your opponents battle phase, quick effect. Turn it one phase up monster, they control, destroy it. Pop, pop, no one sees me.
So that's, it is targeted destruction, but it's during their battle phase, which, yo, if anybody can DM me and tell me what that was a reference to that I just said, you will get all of the brownie points in the world. Fair. Three, if this card in the field, destroy by battle or card effect, you can take one water, war your monster from your deck or graveyard, either add it to your hand or special summon it. So legendary fisherman.
Right. You can either add legendary fisherman or legendary fisherman. Legendary fisherman, which was literally just make a tsunami. Pretty much.
Well, no, I think it was his dad. No, I did. I was totally make-out. I mean, did you see, make-out a flashback with his dad and his dad is remissive to him.
Yeah, yeah, they're almost like, basically identical. Yeah. Anyway, second card. The Japanese saying for this card is deathcracking?
Wait, did you get the, if this card on the field of the battle or card effect? Yeah. Yeah. So the Japanese saying for this card is deathcracking?
It's probably gonna translate it to like doomcracking. Cracking of doom? Yeah. I forgot what the English name for that card was.
It was a vanilla that he had in his deck. It's just a giant squid. Like a fish. 4,200 attacks, 600 defense.
You can only use this. You can only use the first and second effect of this card's name, each one's a per turn. One, if Umi is face of on the field, quick effect. Target one water monster you control, except itself and one monster your opponent controls.
Sperce some of this card from your hand. And if you do, or turn the first target to your hand and if you do that, destroy the second target. So, yeah. So, so, so an order to activate that, based on the wording, I think you think both of you and your opponent have to have a monster on board.
But even so, you'd like to let you just drew a return. Activate effect or turn that monster to your hand. Pop that, pop your opponent's monster, and then you can just throw some of the monster back. You know, that's an immediate rank four into something, lots of things you can do there.
Two, when your opponent's monster clears an attack, you can return the card to the hand and negate the attack. So, it's an attack and gator that it's caused to turn your sword to hand, but then you can just special something back out and pop something on your opponent's field. Seems really good. That's a good experience.
Lastly, electric jellyfish, ficellia, which is a retrain of electric jellyfish. Another card make of some. The only make of card that didn't really get a reprint here was curiuchen, which is a retrain. Yeah.
4,200 attacks, 1,700 fence, killing you the first and second effect of this card is an each one's turn. One, you can send Umi from your hand, deck, or face them on your field to the graveyard, special money, water monster from your hand. That's pretty good. Yeah, particularly because it's milling an Umi, which can put it in grave or something else to interact with.
Two, when your opponent activates a spell card or effect or a monster effect and Umi's face on the field, quick effect, negate that effect, and this card gains 600 attack and defense. Dang. A spell card, a spell effect or a monster effect, anything that isn't a trap really. That's pretty good.
Next, a normal spell card called Fish Sonar. They are worked for this, it's amazing. It really is pretty awesome. Normal spell, you can only type one card with this card's name per turn.
Add a level seven or lower monster that is a water normal monster or specifically lists Umi in his text from your deck to your hand and then if Umi is on the field, you can special a water normal monster from your deck. That's pretty good. Yeah, okay, so like just based off that effect without special summoning, activate effect, add doom crack and special amount of vanilla water monster, effective doom crack and debount, doom crack and debounce, pop monster special doom crack in. Man, what a Freudian slip there.
Oh my goodness. And then normal time back to the level four vanilla. And then for the price of literally one card, you've popped on your opponent's monsters and get a free rank four. Sounds like it's Terror King salmon turbo.
It's Terror King salmon turbo. Last, as we got. Next is a continuous spell card, Seastelth II. Ooh, the Tekken.
Yes, and it's a picture of Fortress Whale. It's cool, straight up. You don't need this card, third effect once per turn. One, this card's name becomes Umi while face up on the field or in gray.
Yo. While in deck. Right, so if you have a card that mills an Umi. It can't know this.
But just activating it, it's Umi on board. But you can run full of spare old goods. And mill it and it's Umi in grave. Right.
Okay, two, your opponent cannot target water monsters to control with non-water monster effects. It's pretty solid. I can't think of any monster effects in particular that specifically target. We're off top of my head.
And there's tons of monster effects at target. Yeah, the target, your opponents. Like that are common now. Your opponent cannot target water monsters to control with non-water monsters effects.
Yeah. Double dragonlords. Double dragonlords can't target with double dragonlords. Yeah, that was just the first thing that came to mind.
Three at the start of the battle phase. You can especially summon one monster that's specifically this Umi in his text or a water normal monster from your hand or grave or in defense position. Destroy at the end of the battle phase. Yeah.
Oh my God, just get, just find like a water vanilla with like 3000 defense. Hey yo, whatever it is, it's a trick. Cause it does not specify a, doesn't specify a tight limitation or a level limitation. So the next card is a normal track card called Ange no Leviathan or Leviathan of the wreath.
Reef or Karu-shan of the wreath. Could be any of those three. We don't really probably love Ith and wreath wreath or Karu-shan of the wreath. So normal track card, you can only activate one card with this card's name per turn.
You can send one face up or first effect. Send one, wait, okay, it's only got one. Send one face up Umi, you control to the graveyard cost. You cannot special summon monsters until the end of your next turn, except water monsters.
Also special summon up to two water normal monsters and or monsters that specifically list Umi in their text with different names from your hand or deck in defense position. Then if your opponent controls a monster, you can special on any number of level six or lower water normal monsters from your hand or deck. So you flip that and you're guaranteed two monsters. Right.
And then your opponent just laughs and your two little fours goes ha ha ha. Here's three level sixes on top of that. Right. That's just one card flip.
I can flood my board. You fled your board? Yes. Yeah, that's why I made the joke.
I'm thinking it'll probably just straight up be Kiryu-shan because in the card artwork, it's got the Kraken and the Kiryu-shan itself. Okay, okay. And Great White. So right here, that was the end of the Make-O-Coonotic cards.
Right here is a great, great place to talk about ETB. So today's Friday, October the eighth. Tomorrow, which is Saturday, October the ninth, is the ETB Battle City Day at ETB Games in Alexandria, Louisiana. If you need an address or if you need to find it, please hit us up.
We can help you with that. We'll be there. We will be there. We will be doing the player interviews and things like that.
We would love to see some people from the podcast. I know that not everybody can make it. It's kind of far away for some people. Some people live on the other side of the world.
New Zealanders, I see you. You are our third most listened area. Yeah. So I know that we have people from all over the world that listen and I know it sounds crazy that to some people that, but we actually do have people within like an hour or two that listen, that want to come see us and meet us.
So if you are in Louisiana, Texas, Mississippi, Arkansas, and you would like to make a drive, let us know, we get you to address details, all of that. Yep, or if you just don't feel like talking to us because you hear our beautiful voices on an almost daily basis, you can just go into the description and they'll be on the link to their website. And I'm pretty sure they have their address on the website. They do, yeah, it's ETB games though, and I was Andrew Louisiana.
Be sure to come check it out. There will be an advanced tournament and we'll probably run some smaller pod tournaments if we can get like eight people with goat decks, eight people with Edison format decks, plants and grow. Whatever, right. Just whatever they can get enough people to do.
Pretty much, yeah, they're really not picky. Whatever people will enjoy, they will do. So it's also a great place. If you want to come be prepared to spend some money, that way you can get yourself some magic, the gathering stuff, some Pokemon stuff, Digimon, D&D, or Hand-A-4K, if you're one of those people.
Yeah, it definitely, by all means, please come hang out, check it out. And if you can't make it, then you can still check out ETB games, a link in the description below. Thank you so much everybody. So the next set of cards to talk about is, we got some free agent cards from Battle of Chaos, right?
Oh yeah, just generically, just generic cards that can be used in almost in deck. Start with, we have one of my wife's favorite cards, Mad Hacker. It's literally just Arlikino. No, it's the Mad Hacker.
No, it's the cybers. Look at the artwork for that card. It is, the artwork is literally just Arlikino. Same pose, same like angle, everything.
Just different clothes. Well, look, this guy's also sitting in a chair. This is Arlikino. You cannot convince me otherwise.
It's not. A level two dark cybers. Totally is. One thousand attacks, six hundred defense.
Arlikino. It is not. You can only use this card's name. It definitely is.
One in two effects, one's per turn each. You can only use Arlikino's effects once. It's not Arlikino. One, if a monster is special into your opponent's field, you can splash in this card from your hand.
Yeah, Arlikino is a similar effect with trap cards. This is not Arlikino. Two, during the end phase, you can banish this card from the field. Take control of monster, your opponent controls with a low attack, your choice of tide.
While that monster's face from the field's effects cannot be activated, any counter-sputcheon monster in the extra deck, except Link monsters. This is nothing like Arlikino. Look at the card. The picture is everything like Arlikino.
No, it is not. Arlikino is a ring master. This is a mad hatter. A cybersmatter.
A hatter. So mad hacker. Moving on. I'm just saying Arlikino can have multiple professions.
That's all I'm saying. They're just saying the same body type. He's exactly the same body type. No, he's not Arlikino.
Arlikino's got a little more muscle. Okay, now I know you're just coming up with things. Arlikino is a stick figure, just like this dude. This dude makes Arlikino look like he eats a little too much.
This dude is way too thin, but he's a cybersmaster. So it's an online avatar maybe. Anyway, next card is Catnip. It's Arlikino's online avatar.
Okay, you got me there. Okay, next card is Catnip, Lee Hwa. Level two, yeah. Level two, Wind, Beast, Effect monster.
If only this was a tuner. W just, I know, right? Zero attack and offense. You can only use this card's names once per turn.
You contribute this card, then target two, level two. No, one, level two. Pardon my brain there. One, level two monster graveyard, not named itself.
Special summoner and Special summoner. Level two monster with a different attribute than that monster from your hand. Lee Hwa takes its name from a recently established breed of domesticated cat in China. I'm with it.
Interesting. Can you think of any like immediate uses for this card? For this card? Yeah, I mean, Special summoner, a level two monster, and then another one from your hand that's a different attribute.
So this is actually really, really funny. So you can, wow, this is actually, okay. Okay, I'm here for it. I'm here for it.
Normal summon rescue cat. Effective rescue cat. Effective rescue cat, target, summon this guy, and like say a tripe kit will be the perfect target. Link off the tripe kit.
Oh, well, I was gonna say link off kit into an alorage, but kit, it's actually a small summon. Cause I was gonna say if they have a way to get the kit into the graveyard after that, you can get kit to grave, activate kit effect to, oh actually, another perfect way. Like let's say you just did your normal first turn thing and you have sure I can link to a sure egg. Okay, okay, that's a perfect example.
It's a fair sheet. Okay, so you have sure I go and field. Normal summon rescue cat, activate effect. Summon the catnip, lee-haw, and kit.
Link off, sure egg and kit into fair sheet. Activate kit, send, nervel, nervel, search, Keras. Then. I've tripped it off, specially kit.
So it's effective as negated because of rescue cat, but you can still activate the effect. So what you do is you contribute this card then target one level two monster graveyard except catnip lee-haw. And then, so because tripeting and targeting is cost, you contribute this as cost, and then summon the kit in your graveyard, and then you can activate kit's effect in your graveyard cause you have two monsters in your graveyard. And specially I'm in Keras out of hand cause I just look at you as level two.
Well, you, well. A different attribute. But then it's effect both from your hand. Oh, that was from your grave.
No, no, no. Okay, so you tribute and you get one out of grave, and then you get a second one that's a different attribute out of your hand. Yeah, so yeah, it works with Keras and kit, is what I'm saying. Yeah, yeah, something, this will be your real spicy tech option in trappergated.
Yeah, I mean, it's a beast monster that puts itself in the graveyard. Also because it's wind, it makes it a little bit easier if you get forced with either like goes in or something like that. Into wind, into wind, use the place. Yeah, you can still go up into cross-floger.
So it gives you a natural line of progression because you can go, you can go into a nervel, summon double dragonlords, and then if you can summon this guy also, because he's wind, you can link all, well, I guess you can do a nervel and double dragonlords into cross-floger anyway, but it gives you a natural line of progression is what I'm saying. Yeah, yeah, yeah, it gives you options. It's definitely a spicy tech in trappergated, just based on that effect. Oh, it's a very good tech in like a Melphi decks.
Oh, they're all earth. Well, yeah, but you're already running like Calentosas and stuff in obedient schools. Well, Calentosas also earth. It doesn't matter that they're all earth.
I mean, just because it doesn't play into goes in, it doesn't mean that it's not good. No, no, no, what I mean is because that. Oh, the attribute restrictions. Yeah, yeah, because the second, the one you spell out of your hand has to be a different attribute.
To be fair, you don't have to do that part of the effect. So you could very well, so you could very well, like use that effect to just basically monster-borne one of your guys in grave. Granted, it's effective and negated, but then you have an extra piece in grave and I'll know, because then why not just link off? The point is it can be an extender in the right situation.
Yeah, yeah, yeah, very, very good. Yeah, look at the card has possibilities. It's all right. It's very puzzle plus one.
Okay, next card is a normal spell card called prescription. Prescription, proscription. Yup. You can only activate one card with this card's name once per turn.
Declare one card name cost. For the rest of this turn, your opponent cannot activate cards or effects with the same original name as the declared card name. For the rest of this duel, you cannot activate cards or effects with the same original card name as the declared name. Interesting.
So like just based off of that, my mind immediately says, it's a worst crossout decinator. Much worse. But then really thinking about it, you declare it lets you hit hand traps that crossout can't hit because you're not running the hand trap to begin with. Yeah, so like in tri brigade, I'm, okay.
So this is a good example. I know I keep talking about tri brigade, but it's the different playing. Yeah. Okay, so in tri brigade, lancia is almost impossible to run.
You can, but it's not very good. And the reason for that is because the best time to activate lancia is on like just like in the standby draw phase, right? So you like draw phase, your opponent is going to activate lancia. Just shotgun the lancia and it shuts off their plays or when they summon a monster in their field.
But then you can't sure I banish interrupt. Exactly. Or they can go into their standby main phase, activate pod of desires. And if you haven't already activated your lancia.
It's too late. It's too late. Too late. So it could potentially create an extra dead card in the hand.
It really is a turn skip against tri brigade. But you can't, it's hard to play in tri brigade. Like it's a great card against tri brigade, but it's hard to play if you're playing the deck because it turns off your shirring. That being said though, like in this situation, in that exact situation, this is better because you can just declare lancia.
You're not running lancia anyway. All right. So I don't have to run one dead lancia because I wanted to run a crossout. Exactly.
And I'm like, okay, this is, it is kind of a worse crossout, but it has a niche that crossout just cannot fill. Right. It makes it where you don't have to run horrible hand traps that your deck doesn't want to run like a adulte with ash blossom effect in effect failure. Right.
I don't want to run those hand traps. I hurt you, but you don't want to run them because you run de-shifter. Exactly. De-shifter and it also turns off petting cesars, especially on them from hand effect.
Right. Yes, I can shuffle them back in deck. But that's a lot of extra steps I have to take just to run those two cards. Yeah.
This will give me the out to them. But I just thought of something absolutely hilarious, a situation that will 100% come up. So like, let's say you're playing tribergade. I take this card to clear ash blossom.
What's that dude's name? Something of the mark? In graver of the mark. In graver of the mark to clear tribergade fractal.
Oh, I'm sure this is a declare one card name. So you can agree with the mark in response to this. And then just turn it into fractal. Interesting.
Or even like a queen to arm a sue something like, you can engrave with the mark. If you're opponent, if you know what you're opponent playing and they open their term with prescription and you chain engrave with the mark and now they cannot use. Oh my goodness. Yeah, major card in there.
Just, oh, it's even worse if they do it two or three times. You just block out. Yeah, it's honestly really, really rough. Yeah.
Oh, note from you the organization. We're going with something close to prohibition. So prescription, we had once it's forbidden since forbidden lists, but sadly, forbidden belongs to a certain group of quick place spells. For bin lands, for bin chalets, for bin droplet.
And then there's a card I think that's just for a forbidden card. Right. And in the Japanese, it cannot be certain, Japanese cannot be searched like that. Right.
So that's them trying to figure out what the proper translation would be. Right. The next card is called Shishu Fuchi, Recklessness and Punishment is the closest translation they can get, Normal Trap Card. One, if your opponent's eye point is lower than your, if your life once or lower than your opponents, activates one of these effects.
The strong one monster, your opponent controls the tag equal to or lower than the, the life point difference, or especially so many monster from your graveyard attack equal to or lower than the life point difference. Could be a playable card in the DynaRivius? Maybe, because I mean, the two main deck ones are already low attack point. And the level six usually makes it where you don't have to spin life once you know for target trap cards has zero attack.
And also, your life points are always lower than your opponents. Oh, yeah, almost always. So, and that's, and that can actually get a really big number. Like, and that would actually let you also get out that 4K beatstick really easy.
Right. Granted, her effect would then go apply making her real weak, but, right, let's talk about this next card for a moment. Real quick though, this card's name is a play on idiom for being extremely reckless, but part of it's been replaced with Punishment slash cost of once action. So, aiming for something, or reference in crime and punishment.
Right. Next card, End of the line, Normal Trap Card. One, if your opponent, if your life points is less than 100, draw two cards. And your life points is lower than 10, draw two cards.
This is a meme card is what this is. Oh my God, oh, it's got the Koichi in the artwork. This is so funny, I have to agree. Hold on, I can actually see a situation where you get all four draws.
I can see exactly one situation. You've activated all of your dino-rufia effects. No. Summon Wing Dragon of Raw.
They attempt, and then- Okay, doesn't it drop your life points to like 10 life points? Exactly 10. Summon Wing Dragon Raw, activate effect. Here's the issue, your life points have to be lower than 10.
You would have to change them to judgment. Declare attack. They activate something, solemn judgment. Yeah.
And then at the end of the battle, activate that straw four. Dude. I have five life points. I have five life points.