Nice Games Jam: "Evil Games Jam: Casino Go Fish" episode artwork

EPISODE · Apr 30, 2021

Nice Games Jam: "Evil Games Jam: Casino Go Fish"

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

Sound the alarm, it's the second half of Evil Games Club's latest nefarious reign over the clubhouse! This time, Adia, Dylan and Dale take their misdeeds to new heights with an "Evil Games Jam." Can they invent a playable game and test it in a single episode? What maddening mechanics will be unleashed from these malevolent minds? Take shelter under your headphones and listen if you dare!The Interactive Fiction CompetitionSpring Thing Festival of Interactive FictionLudum Dare 48NaNoReNO JamOST JamPromptCreate a game you might find in a casino, where the house always wins.Game typeCard gamePlayer count3MaterialsStandard deck of 52 playing cardsSetupIn this game, the Patrons and the Dealer oppose each other. In the spirit of the prompt, the idea is that the Dealer needs to win against the Patrons, but keep them interested enough to keep playing.The Dealer wants to win against the Patrons.The Patrons will work with each other to make more matches than the Dealer—while having fun!Setting up the game:Decide who will be The Dealer. The Dealer shuffles the deck and deals each player 5 cards, face down.The Dealer deals themselves 5 cards, face down.Play starts with the person to the Dealer's left and proceeds clockwise.RulesGOALPatrons want to create more sets of matching 4 cards than the Dealer before the deck runs out. A set = 4 cards of the same number.Heads up! Here are some important notes:The Dealer's rules are slightly different than the Players' rules. The differences are noted below in line with the regular rules.The discard pool is not the same thing as the discard pile. A discard pool is created during each round and then merged into the discard pile at the start of the Dealer's turn each round.PLAYER TURNSOn each player's turn, they will take the following steps in order:Draw cardsSwitch cardsDiscard(Dealer only) Before you draw cards, move the cards in the discard pool from that round into the discard pile.1: DRAW CARDSOn their turn, each player takes one of the following actions:Draw up to 2 cards from the deck and place it face up in front of them Draw up to 2 cards from the discard pool and place it face up in front of them (Dealer only) If the player is the Dealer, they can pick up to 2 cards from any of the Patrons' hands and put them face up on the table OR put them directly into their hand2: SWITCH CARDS The player may then swap cards from their hand for cards they just drew, maintaining a hand of 5 cards. Patrons can only switch "like for like"—cards of the same color or number. Examples:Swap the Queen of Spades for the Five of ClubsSwap the Four of Diamonds for the Four of SpadesThe Dealer doesn't have to follow the "like for like" rule. They can switch whatever cards they want. Unfair? Yep! That's the point.3: DISCARDThe player should now have 5 cards in their hand and 2 cards leftover—either ones that were switched out, or ones that were drawn and not switched. The player must do one of the following before the end of their turn:Discard the leftover 2 cards into the discard pool.(Dealer only) Hand the leftover 2 cards to the Patron from which you drew your cards in step 1 of this turn.MAKING A SETA set is created when a single player holds 4 cards of the same number in their hand. When a player creates a set, they place all four cards on the table, then draws back up to a 5 card hand. PLAYING TO WINPlayers take turns, clockwise, until the deck is expended. If the Dealer has made the most 4-card sets by the end of the game, the Dealer wins. If the Patrons have more 4-card sets than the Dealer, the Patrons win!SHARING INFORMATIONPatrons can share information about their hands with each other by placing their hands face-up on the table. If you do this, know that the Dealer will get to see what's in your hand, too!That's all the rules that we're allowed to talk about. If you try out the game, let us know what you think!

Sound the alarm, it's the second half of Evil Games Club's latest nefarious reign over the clubhouse! This time, Adia, Dylan and Dale take their misdeeds to new heights with an "Evil Games Jam." Can they invent a playable game and test it in a single episode? What maddening mechanics will be unleashed from these malevolent minds? Take shelter under your headphones and listen if you dare!The Interactive Fiction CompetitionSpring Thing Festival of Interactive FictionLudum Dare 48NaNoReNO JamOST JamPromptCreate a game you might find in a casino, where the house always wins.Game typeCard gamePlayer count3MaterialsStandard deck of 52 playing cardsSetupIn this game, the Patrons and the Dealer oppose each other. In the spirit of the prompt, the idea is that the Dealer needs to win against the Patrons, but keep them interested enough to keep playing.The Dealer wants to win against the Patrons.The Patrons will work with each other to make more matches than the Dealer—while having fun!Setting up the game:Decide who will be The Dealer. The Dealer shuffles the deck and deals each player 5 cards, face down.The Dealer deals themselves 5 cards, face down.Play starts with the person to the Dealer's left and proceeds clockwise.RulesGOALPatrons want to create more sets of matching 4 cards than the Dealer before the deck runs out. A set = 4 cards of the same number.Heads up! Here are some important notes:The Dealer's rules are slightly different than the Players' rules. The differences are noted below in line with the regular rules.The discard pool is not the same thing as the discard pile. A discard pool is created during each round and then merged into the discard pile at the start of the Dealer's turn each round.PLAYER TURNSOn each player's turn, they will take the following steps in order:Draw cardsSwitch cardsDiscard(Dealer only) Before you draw cards, move the cards in the discard pool from that round into the discard pile.1: DRAW CARDSOn their turn, each player takes one of the following actions:Draw up to 2 cards from the deck and place it face up in front of them Draw up to 2 cards from the discard pool and place it face up in front of them (Dealer only) If the player is the Dealer, they can pick up to 2 cards from any of the Patrons' hands and put them face up on the table OR put them directly into their hand2: SWITCH CARDS The player may then swap cards from their hand for cards they just drew, maintaining a hand of 5 cards. Patrons can only switch "like for like"—cards of the same color or number. Examples:Swap the Queen of Spades for the Five of ClubsSwap the Four of Diamonds for the Four of SpadesThe Dealer doesn't have to follow the "like for like" rule. They can switch whatever cards they want. Unfair? Yep! That's the point.3: DISCARDThe player should now have 5 cards in their hand and 2 cards leftover—either ones that were switched out, or ones that were drawn and not switched. The player must do one of the following before the end of their turn:Discard the leftover 2 cards into the discard pool.(Dealer only) Hand the leftover 2 cards to the Patron from which you drew your cards in step 1 of this turn.MAKING A SETA set is created when a single player holds 4 cards of the same number in their hand. When a player creates a set, they place all four cards on the table, then draws back up to a 5 card hand. PLAYING TO WINPlayers take turns, clockwise, until the deck is expended. If the Dealer has made the most 4-card sets by the end of the game, the Dealer wins. If the Patrons have more 4-card sets than the Dealer, the Patrons win!SHARING INFORMATIONPatrons can share information about their hands with each other by placing their hands face-up on the table. If you do this, know that the Dealer will get to see what's in your hand, too!That's all the rules that we're allowed to talk about. If you try out the game, let us know what you think!

NOW PLAYING

Nice Games Jam: "Evil Games Jam: Casino Go Fish"

0:00 0:00

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

MG Show MG Show The MG Show, hosted by Jeffrey Pedersen and Shannon Townsend, is a leading alternative media platform dedicated to uncovering the truth behind today’s most pressing political issues. Launched in 2019, the show has grown exponentially, offering unfiltered insights, comprehensive research, and real-time analysis. With a commitment to independent journalism and factual integrity, the MG Show empowers its audience with knowledge and encourages active participation in the political discourse. Ask A Spaceman Archives - 365 Days of Astronomy Ask A Spaceman Archives - 365 Days of Astronomy Podcasting Astronomy Every Day of the Year French Your Way Jessica: Native French teacher founder of French Your Way Boost your French listening skills and test your comprehension with this one of a kind series of podcasts. Get the chance to listen to a real conversation between native speakers talking at normal speed AND customise your learning experience through carefully designed sets of questions (2 levels of difficulty) available for download at www.frenchvoicespodcast.com. All interviews also come with the transcript. French teacher Jessica interviews native speakers of French from around the world who share a bit of their life and passion. Where else would you meet in one same place a French yoga teacher based in Melbourne, a soap manufacturer from Provence, or a couple cycling around the world? That Hoarder: Overcome Compulsive Hoarding That Hoarder Hoarding disorder is stigmatised and people who hoard feel vast amounts of shame. This podcast began life as an audio diary, an anonymous outlet for somebody with this weird condition. That Hoarder speaks about her experiences living with compulsive hoarding, she interviews therapists, academics, researchers, children of hoarders, professional organisers and influencers, and she shares insight and tips for others with the problem. Listened to by people who hoard as well as those who love them and those who work with them, Overcome Compulsive Hoarding with That Hoarder aims to shatter the stigma, share the truth and speak openly and honestly to improve lives.

Frequently Asked Questions

How long is this episode of Nice Games Club - a gamedev podcast!?

Episode duration information is not available.

When was this Nice Games Club - a gamedev podcast! episode published?

This episode was published on April 30, 2021.

What is this episode about?

Sound the alarm, it's the second half of Evil Games Club's latest nefarious reign over the clubhouse! This time, Adia, Dylan and Dale take their misdeeds to new heights with an "Evil Games Jam." Can they invent a playable game and test it in a...

Can I download this Nice Games Club - a gamedev podcast! episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!