Nice Games Jam: "The Bike Boom" episode artwork

EPISODE · Jul 18, 2024

Nice Games Jam: "The Bike Boom"

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.Our last Nice Games Club episode:EddiesTwo Wheels Good - Jody RosenSafety Bicycle - WikipediaPromptDesign a racing game in a historical setting.Game typeTabletop gamePlayer count2 - 4MaterialsMap book4-sided diceMeeple to represent racersSetupChoose a map to race on in the map book (only one made right now)Choose a starting point and an ending point on the mapDraw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)RulesSame area through timeYou choose your rider and bike (each with different stats) based on how the map looksYou spend your resources to get new bikes or upgrade a bikeWe started with penny farthings (bad stats), you can buy better ones later.At the start of the race you draw a “condition”, affects the course to make more stability checksYou also randomly get a start and end place (we just set it as corner to corner for testing)Types of stats: Speed: how far you can goWeight: how heavy your bike is, how hard uphill is and how fast downhill isCapacity: how much you can hold on your bikeStability: how easy it is to get past stability checksDurability: how much failing a stability check affects you  

In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.Our last Nice Games Club episode:EddiesTwo Wheels Good - Jody RosenSafety Bicycle - WikipediaPromptDesign a racing game in a historical setting.Game typeTabletop gamePlayer count2 - 4MaterialsMap book4-sided diceMeeple to represent racersSetupChoose a map to race on in the map book (only one made right now)Choose a starting point and an ending point on the mapDraw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)RulesSame area through timeYou choose your rider and bike (each with different stats) based on how the map looksYou spend your resources to get new bikes or upgrade a bikeWe started with penny farthings (bad stats), you can buy better ones later.At the start of the race you draw a “condition”, affects the course to make more stability checksYou also randomly get a start and end place (we just set it as corner to corner for testing)Types of stats: Speed: how far you can goWeight: how heavy your bike is, how hard uphill is and how fast downhill isCapacity: how much you can hold on your bikeStability: how easy it is to get past stability checksDurability: how much failing a stability check affects you

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This episode was published on July 18, 2024.

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In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.Our last Nice Games Club episode:EddiesTwo Wheels Good - Jody RosenSafety...

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