Nick Yee, “The Proteus Paradox: How Online Games and Virtual Worlds Change Us-and How They Don’t” (Yale UP, 2014) episode artwork

EPISODE · Apr 11, 2014 · 51 MIN

Nick Yee, “The Proteus Paradox: How Online Games and Virtual Worlds Change Us-and How They Don’t” (Yale UP, 2014)

from New Books in Technology · host New Books Network

The image of online gaming in popular culture is that of an addictive pastime, mired in escapism. And the denizens of virtual worlds are thought to be mostly socially awkward teenaged boys. In his new book The Proteus Paradox: How Online Games and Virtual Worlds Change Us-and How They Don’t (Yale University Press, 2014), Nick Yee asserts that the common stereotypes of gaming and gamers are not, and have never been, based in fact. Massively multiplayer online role-playing games, or MMORPGs as they are called, attract a diverse community of users with a range of ages, economic statuses, and motivations for playing. Basing his conclusions on his own research into online gaming and virtual worlds, Yee finds that far from creating separate worlds with new rules for its member, MMORPGs reinforce the social norms from offline society. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

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Nick Yee, “The Proteus Paradox: How Online Games and Virtual Worlds Change Us-and How They Don’t” (Yale UP, 2014)

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