Nicole Martinez & Megan Starks episode artwork

EPISODE · Nov 18, 2019 · 1H 19M

Nicole Martinez & Megan Starks

from Script Lock · host Megan Starks, Nicole Martinez

Apologies to all for the slight delay, but the wait has TOTALLY been worth it because today we've got Nicole (Senior Narrative Designer at Crystal Dynamics, and before that a Creative Director on the unreleased The Wolf Among Us: Season 2, and a writer on season 2 of Minecraft: Story Mode, Guardians of the Galaxy, Batman, The Walking Dead: Michonne, Game of Thrones: Season 1, and The Wolf Among Us: Season 1) and Megan (Senior Narrative Designer Team Lead and Senior Writer on the recently-released Outer Worlds by Obsidian Entertainment, and before that she was a Senior Writer on Pillars of Eternity II: Deadfire and Tyranny, and a Senior Game Designer and Content Zone Lead on Wildstar for Carbine Studios) joining us to talk writing/design tests, whether narrative design and game writing should be separate jobs, the hardest things to write and design, writers' rooms, rewriting processes, where they start with constructing branching narratives, what they look for in endings as creators and whether it's different than what they look for as consumers, meaningful choices, storytelling trends they'd like to see more of, NPCs, major influences, and a great deal more!Our guests on the InternetNicole's Twitter.Megan's Twitter, Website, and check out House of Ash and Brimstone (Gatewalkers Book 1)!Stuff We Talked AboutThe Wolf Among UsBioshockAnita Blake: Vampire Hunter by Laurell K. HamiltonSabriel by Garth NixUntitled Goose GameThe Walking Dead Season 1The Outer WorldsMore than Quest Givers: Why Good Characters Matter Konsoll 2019 Talk by Molly Maloney and Eric StirpePyreGod of WarTransistorBrave Fencer MusashiApex LegendsDota 2The Snow Queen by Hans Christian AndersenThe Twelve Dancing Princesses by the Brothers GrimmLuigi's Mansion 3Brothers - A Tale of Two SonsSchitt's CreekSpinning Silver by Naomi NovikOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.

Episode metadata supplied by the publisher feed · Published Nov 18, 2019

Embed this episode

Apologies to all for the slight delay, but the wait has TOTALLY been worth it because today we've got Nicole and Megan joining us to talk writing/design tests, whether narrative design and game writing should be separate jobs, the hardest things to write and design, writers' rooms, rewriting processes, where they start with constructing branching narratives, what they look for in endings as creators and whether it's different than what they look for as consumers, meaningful choices, storytelling trends they'd like to see more of, NPCs, major influences, and a great deal more!

Distinct summary based on available episode metadata or transcript content.

Ready to play

Nicole Martinez & Megan Starks

0:00 1:19:29

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Frequently Asked Questions

How long is this episode of Script Lock?

This episode is 1 hour and 19 minutes long.

When was this Script Lock episode published?

This episode was published on November 18, 2019.

Can I download this Script Lock episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!