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Apr 21, 2025 2 hr 53 min

Nikola Damjanov

from Zalet Hosted by Dragan Babić and Arsenije Ćatić

Dobrodošli na Zalet Podkast — podkast o dizajnu digitalnih proizvoda! Imamo novog gosta! U ovoj epizodi smo ugostili Nikolu Damjanova. Nikola je 3D generalista, dizajner i inženjer. Trenutno radi kao Principal Technical Artist u kompaniji Nordeus. Uživajte u putovanju kroz njegovu živopisnu karijeru. 🎞 Poglavlja 00:00 Hvatamo zalet 04:00 Nikolin razvojni put 44:00 Zašto i kako se prave igre? 50:30 Diablo i biznis modeli igara 53:30 Kakav je proces pravljenja igara i kako dodajemo nove funkcionalnosti 01:00:00 Igranje i zavisnost 01:07:00 Efemernost i održivost proizvoda 01:10:00 O riziku i tržištu 01:23:40 NTF i kripto 01:27:30 UX u igrama i dizajn nivoa 01:34:50 O novim paradigmama u gejmingu 01:41:00 Kontekst u kome se koriste proizvodi i igraju igre 01:46:15 O ličnim projektima 01:55:00 Muzej Brojeva 02:02:30 Bijenale umetnosti 02:06:40 O istraživanju i stvaranju 02:15:30 O saradnjama sa velikim brendovima 02:20:00 Nikolino pitanje za nas — ide gas 02:29:50 Kako alati koje koristimo utiču na ono što pravimo 02:32:35 Da li biznis softver mora da bude dosadan 02:38:20 O korporativnim dronovima 02:41:15 Šta igramo u poslednje vreme 02:52:27 Odjavica 🌐 Nikola na internetu · https://rs.linkedin.com/in/nikoladamjanov · https://x.com/damjanmx · https://www.instagram.com/damjanmx/ 🍉 Reference · SKC https://g.co/kgs/gBnLTxm · Stefan Trkulja https://youtu.be/gsK36YE3Wkg · ETF https://www.etf.bg.ac.rs/ · Metropolitan https://youtu.be/ri-cFi1YL2c?feature=shared · Fresh Wesh https://vimeo.com/freshwesh · Ars Electronica https://ars.electronica.art/news/en/ · Nordeus https://nordeus.com/ · Proceduralni modeling https://en.wikipedia.org/w/index.php?title=Procedural_modeling&oldid=1275192846 · r/programiranje https://www.reddit.com/r/programiranje/ · Boogerman https://en.wikipedia.org/wiki/Boogerman:_A_Pick_and_Flick_Adventure#Legacy · Diablo Immortal https://en.wikipedia.org/wiki/Diablo_Immortal · AAA https://en.wikipedia.org/wiki/AAA_(video_game_industry) · Core loop https://gamedesignskills.com/game-design/core-loops-in-gameplay/ · Soft launch https://en.wikipedia.org/wiki/Soft_launch · Zwift https://www.zwift.com/home · NDA https://en.wikipedia.org/wiki/Non-disclosure_agreement · Substance https://www.adobe.com/products/substance3d/apps/designer.html · Houdini https://www.sidefx.com/products/houdini/ · Wabi-sabi https://en.wikipedia.org/wiki/Wabi-sabi · God of War https://en.wikipedia.org/wiki/God_of_War_(franchise) · Death Stranding https://en.wikipedia.org/wiki/Death_Stranding · Zelda https://en.wikipedia.org/wiki/The_Legend_of_Zelda%3A_Breath_of_the_Wild · Red Dead Redemption 2 https://en.wikipedia.org/wiki/Red_Dead_Redemption_2 · Firewatch https://en.wikipedia.org/wiki/Firewatch · Mob Control https://store.steampowered.com/app/2736490/Mob_Control/ 🫵 Imaš pitanje za nas? Pitaj slobodno https://tally.so/r/mOYgJA 🐦 Šaljite nam ideje, utiske i kritike [email protected] https://x.com/draganbabic https://www.linkedin.com/in/draganbabic https://x.com/R2k https://www.linkedin.com/in/arsenijecatic/ 🔴 Naš Youtube kanal https://www.youtube.com/c/Zalet 🌈 Za sve ostalo tu je naš sajt https://zalet.fun/ ✌️ — Dragan Babić i Arsenije Ćatić

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Nikola Damjanov

0:00 2:53:58

Chapters

  1. 0:00 Hvatamo zalet
  2. 4:00 Nikolin razvojni put
  3. 44:00 Zašto i kako se prave igre?
  4. 50:30 Diablo i biznis modeli igara
  5. 53:30 Kakav je proces pravljenja igara i kako dodajemo nove funkcionalnosti
  6. 1:00:00 Igranje i zavisnost
  7. 1:07:00 Efemernost i održivost proizvoda
  8. 1:10:00 O riziku i tržištu
  9. 1:23:40 NTF i kripto
  10. 1:27:30 UX u igrama i dizajn nivoa
  11. 1:34:50 O novim paradigmama u gejmingu
  12. 1:41:00 Kontekst u kome se koriste proizvodi i igraju igre
  13. 1:46:15 O ličnim projektima
  14. 1:55:00 Muzej Brojeva
  15. 2:02:30 Bijenale umetnosti
  16. 2:06:40 O istraživanju i stvaranju
  17. 2:15:30 O saradnjama sa velikim brendovima
  18. 2:20:00 Nikolino pitanje za nas — ide gas
  19. 2:29:50 Kako alati koje koristimo utiču na ono što pravimo
  20. 2:32:35 Da li biznis softver mora da bude dosadan
  21. 2:38:20 O korporativnim dronovima
  22. 2:41:15 Šta igramo u poslednje vreme
  23. 2:52:27 Odjavica

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This episode is 2 hours and 53 minutes long.

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This episode was published on April 21, 2025.

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