EPISODE · Jun 20, 2020 · 1H 54M
Noah Falstein Interview
from Video Game Newsroom Time Machine
From the earliest days of hand held electronic games, and arcade hits like Sinistar, through the golden era of Lucasarts adventures to the cutting edge tech of games as therapeutic tools, Noah Falstein was there, pushing boundries and showing the world what gaming really could do. Links: https://www.mobygames.com/developer/sheet/view/developerId,1657/ https://en.wikipedia.org/wiki/Milton_Bradley_Company https://en.wikipedia.org/wiki/Simon_(game) https://en.wikipedia.org/wiki/Microvision https://en.wikipedia.org/wiki/WMS_Industries https://www.mobygames.com/game/sinistar https://www.mobygames.com/developer/sheet/view/developerId,3340/ https://www.mobygames.com/developer/sheet/view/developerId,3345/ https://en.wikipedia.org/wiki/LucasArts https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer https://www.mobygames.com/company/dice-la https://www.mobygames.com/game/medal-of-honor https://www.mobygames.com/game/windows/trespasser-the-lost-world-jurassic-park http://www.theinspiracy.com/
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Noah Falstein Interview
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