Nuts and Bolts of Immersive Audio for 360/VR/AR/MR - GameSoundCon 2018 episode artwork

EPISODE · Nov 14, 2018 · 52 MIN

Nuts and Bolts of Immersive Audio for 360/VR/AR/MR - GameSoundCon 2018

from SoundWorks Collection · host Colemanfilm Media Group

This session provides an introduction to the terms and concepts that form the basis for immersive audio as found in 360 degree environments. While many topics are extensions or subsets of typical game audio concepts, working in this up and coming media format brings with it some additional considerations. This session provides an overview of the first things you need to understand and consider as you step into this growing field. GameSoundCon is two days of intensive sessions, panels and masterclasses on the business, creative and technical challenges of game music and sound, designed for those coming from Film, TV, music and other more traditional media.

Episode metadata supplied by the publisher feed · Published Nov 14, 2018

Embed this episode

NOW PLAYING

Nuts and Bolts of Immersive Audio for 360/VR/AR/MR - GameSoundCon 2018

0:00 52:04

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of SoundWorks Collection?

This episode is 52 minutes long.

When was this SoundWorks Collection episode published?

This episode was published on November 14, 2018.

Can I download this SoundWorks Collection episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!