Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs episode artwork

EPISODE · Nov 17, 2025 · 1H 8M

Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs

from Game Maker's Notebook · host The Academy of Interactive Arts & Sciences

Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. This episode is supported by  Xsolla iam8bit Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

Episode metadata supplied by the publisher feed · Published Nov 17, 2025

Embed this episode

NOW PLAYING

Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs

0:00 1:08:50

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Game Maker's Notebook?

This episode is 1 hour and 8 minutes long.

When was this Game Maker's Notebook episode published?

This episode was published on November 17, 2025.

Can I download this Game Maker's Notebook episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!