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Oliver Graff (King): Gaming UX, accessibility, challenges, and design community

Episode 12 of the UX Time podcast, hosted by MagicFlux, titled "Oliver Graff (King): Gaming UX, accessibility, challenges, and design community" was published on March 14, 2025 and runs 19 minutes.

March 14, 2025 ·19m · UX Time

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In this episode, we talk with Oliver Graff, UX Designer at King. We explore what makes UX in gaming unique compared to traditional product design, and uncover the unexpected challenges of working with game studios. We also discuss the importance of accessibility in gaming and how to integrate it across teams, as well as secrets to building a strong design community, like UX Salon Barcelona.UX Salon Barcelona – https://www.linkedin.com/company/ux-salon-barcelona/Oliver Fraff –  ⁠⁠https://www.linkedin.com/in/oliver-graff/⁠Sviatoslav Nytka – ⁠⁠⁠https://www.linkedin.com/in/sviatoslav-nytka/

In this episode, we talk with Oliver Graff, UX Designer at King. We explore what makes UX in gaming unique compared to traditional product design, and uncover the unexpected challenges of working with game studios. We also discuss the importance of accessibility in gaming and how to integrate it across teams, as well as secrets to building a strong design community, like UX Salon Barcelona.


UX Salon Barcelona – https://www.linkedin.com/company/ux-salon-barcelona/

Oliver Fraff –  ⁠⁠https://www.linkedin.com/in/oliver-graff/

⁠Sviatoslav Nytka – ⁠⁠⁠https://www.linkedin.com/in/sviatoslav-nytka/

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