One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025) episode artwork

EPISODE · Nov 12, 2025 · 26 MIN

One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)

from Chaos Computer Club - recent events feed (low quality) · host Luca Leonardi

Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use. I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (custom build setups, performance struggles, iOS limitations, and memory leak issues). Along the way, I’ll show practical workarounds, gotchas to watch out for, and tooling pain points. We’ll end by summing up what the Godot Web platform needs to reach its full potential and why, despite everything, I still believe in it, and hope to one day use it at work without crossing my fingers. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/CVTEBN/

Episode metadata supplied by the publisher feed · Published Nov 12, 2025

Embed this episode

NOW PLAYING

One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)

0:00 26:00

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Chaos Computer Club - recent events feed (low quality)?

This episode is 26 minutes long.

When was this Chaos Computer Club - recent events feed (low quality) episode published?

This episode was published on November 12, 2025.

Can I download this Chaos Computer Club - recent events feed (low quality) episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!