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Jun 28, 2018 6 min

One Shot: Florence (Mobile Game)

from Opinioneering Hosted by Little Fella Media

Spirit of the Episode: Sky Vodka (Screwdrivers) A “One Shot” is a story created as a single issue found in comic books, not necessarily tied into the main story arcs but do provide more insight into the main and surrounding characters. For us at Opinioneering they are simply small excerpts which were cut from an episode. This particular One Shot was taken from “Episode 34: E3 and Screwdrivers”. Enjoy. Thank you all again for being patient, we finally got a set schedule for recording so we are excited to get everything moving smoothly for you all. Check out our social media sites! We love here from people and there opinions! Remember to Rate, Review, Share and Subscribe! Instagram: https://www.instagram.com/opinioneering/ Facebook: https://www.facebook.com/groups/692877437576862/?ref=br_rs

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Spirit of the Episode: Sky Vodka (Screwdrivers) A “One Shot” is a story created as a single issue found in comic books, not necessarily tied into the main story arcs but do provide more insight into the main and surrounding characters. For us at Opinioneering they are simply small excerpts which were cut from an episode. This particular One Shot was taken from “Episode 34: E3 and Screwdrivers”. Enjoy. Thank you all again for being patient, we finally got a set schedule fo...

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One Shot: Florence (Mobile Game)

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Transcript Auto-generated, may contain errors

Hey y'all, it's been a while since we had a one-shot, and for all the people who don't know what a one-shot is in the comic book world, it's just one offset story from the actual story arc that's taking place. So one-shots usually take place in the annuals, or sometimes they just come out, just to say a side story or tell a side story of a character in comic book. So we have a one-shot, which is, it has someone to do with what we talk about, but we just wanted to have these standalone short little episodes. They can be as small as three minutes and all the way up to 15 minutes.

So here's our one-shot on a game that Jason has been thoroughly enjoying, called Florence. Hope you'll enjoy. Okay, cool. Any last things that you want to say on E3?

Um, well, not necessarily E3, but just game-specific. You know, I just want- I recently played on my iPhone this game. I don't even know if you would- It is a game, but it's like an interactive comic slash movie slash something. It's called Florence.

And- Like Nightingale? Or the City? It's about a girl named Florence. It's not- I don't know, not a reference to any famous Florence's out there.

But, um, it is- the only way I could describe it, the artistic direction, would be- Studio Ghibli created 500 Days of Summer, which if you know me, those are like my sweet spots right there. And it has like the most heart achingly beautiful soundtrack. And the way they do it is like the different characters are represented. So there's no dialogue.

Different characters are represented by different instruments. So like the main character Florence is Piano. She meets the Sky and he's cello. And so as they interact, like you hear how the music changes depending on what's happening in the scene.

But it's like as the- as it goes, um, it's not like here's this scene and then now fade to black. Okay, new scene, new music piece. It's like within the scene as things are happening. And it's responsive to your play style.

So it's not like you're just watching it and it was orchestrated like this. It was like they had to plan it. Like when you trigger this boom, now we're fading in this new track that changes it. It's super intense.

Um, Florence? Florence. How much? It's like two bucks.

It's honestly like I said, almost like an interactive movie or comic or something. It probably will take you two hours to be. But it's like so insightful on- I feel like the way that they used really simple gameplay mechanic. To communicate complicated relationship aspects was really insightful and cool.

So it wasn't really any dialogue? Not any spoken or written dialogue. So I mean, like journey, journey doesn't have dialogue at all. But it speaks volume.

Yeah, kind of like that to a journey had simple things like, um, for instance, like in the snow level towards the end. Like if you if you're with another player and you held together, like you're- You're like still? Yeah. You know what I mean?

Like stuff like that has like a small sort of thing, but it speaks into that experience and in that moment, like way more than had they have thrown dialogue in there, you know? Yeah, yeah, yeah. It has moments that happen sometimes. Dialogue.

Dialogue and cheap at a moment. Because people, I don't lose the case one who says it. I know that's horrible name to say now, but he did say it's something in his interview with Conan. He's saying, you know, people are constantly going to their phone.

They can't be driving down the freeway without going to their phone and wanting validation for something. That's why his kid, his teenager, she didn't buy themself. So they want cell phones. They had to go get on their own plan.

Because he's like, no, because you're constantly looking for validation. You're constantly looking for an out and not just sit there and be okay with your own loneliness and your own silence. And that's probably society nowadays. And I don't want to get to like, so you just feel, but I mean, there's something to say about that.

But you're always wanting to hear either tell me what to do, what to think or how to think. You know, no, just let me look at something interpret what my brain is naturally what my brain is decoding something and information that someone encoded into this game. What are they trying to tell me? And it doesn't have to be for words.

It doesn't have to be a microwave kind of a thing that I just put it in. I enter these buttons and I get what I want. You're looking at something and you're having to delve a little bit deeper and understanding it in outside of your own comfort zone of natural communication. And I mean, journey to that for me and just blew my mind.

And yeah. So what was it called? Florence. Florence.

This kind of flowers. I guess so. Or that game, flowers that you played? Yeah.

It's by the same people who made journey. Oh, flowers, not Florence. Yeah. No.

Okay. Well. No, never mind. There's another really good iPhone game called like Monument Valley or Monument Valley.

And anyways, like someone somewhere related in the creative team wound up on this team who did this. But anyways, super good. Incredibly beautiful. Like music, beautiful artwork.

I would say if you just want to ponder like relationships and communication, but don't just do like the most simple, like insightful, emotional aspects of it and not through like it doesn't give you room for like he said, she said it's more just like, hmm, I'm feeling it. Wow, this isn't insightful. I think it's like a super worthwhile way to spend time. How long is the game?

Probably about two hours. Oh, it's not bad. Yeah. It's a good car, right?

Yeah. It's like a movie. Yeah.

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This episode was published on June 28, 2018.

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