Online Services for Multiplayer PVP Games | Pragma.gg episode artwork

EPISODE · Jul 3, 2020 · 1H 6M

Online Services for Multiplayer PVP Games | Pragma.gg

from Deconstructor of Fun · host Deconstructor of Fun

We’re here today to talk about the kinds of online, live services technology that are required for multiplayer PVP games.    More specifically we will cover online services (accounts, matchmaking, player stats, and store) rather than the multiplayer networking side.  Speaking with us today is the founding team from Pragma.gg who have incredible backgrounds in online back-end services for massive PVP games like League of Legends and Eve Online.     Host: Joe Kim, @jokim1 (Twitter) Guests: Eden Chen, CEO: @edenchen (Twitter)     Chris Cobb, CTO  Nick Tittley, Co-Founder You can reach them by email as well: [first name]@pragma.gg    Topics covered:      What are the key issues/challenges to pay attention to for scaled PVP games like Riot’s League of Legends or CCP’s Eve Online or Epic’s Fortnite when it comes to online services.      What current tools exist and what are the biggest technical challenges tp solve?  Cross-platform considerations, challenges, and trends   Matchmaking challenges   Reputation and Behavior      Scaling challenges   This content originally aired on the GameMakers YouTube channel. You can watch the video there.

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Online Services for Multiplayer PVP Games | Pragma.gg

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