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Orx Sample #4: Instantly Aged Objects (aka Object Desynchronization) episode artwork

EPISODE · May 24, 2021

Orx Sample #4: Instantly Aged Objects (aka Object Desynchronization)

from ORX - Portable Game Engine · host ORX - Portable Game Engine

Demonstrating some use cases for the object config property "Age" in Orx, Portable Game Engine. Project/source code for this sample available at: https://github.com/orx/agedobject Narration by Wayne Johnson. Website: https://orx-project.org ...

Episode metadata supplied by the publisher feed · Published May 24, 2021

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Orx Sample #4: Instantly Aged Objects (aka Object Desynchronization)

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