EPISODE · May 24, 2021
Orx Sample #4: Instantly Aged Objects (aka Object Desynchronization)
from ORX - Portable Game Engine · host ORX - Portable Game Engine
Demonstrating some use cases for the object config property "Age" in Orx, Portable Game Engine. Project/source code for this sample available at: https://github.com/orx/agedobject Narration by Wayne Johnson. Website: https://orx-project.org ...
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Orx Sample #4: Instantly Aged Objects (aka Object Desynchronization)
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