EPISODE · Dec 17, 2018 · 50 MIN
Our Favorite Games of 2018: Monster Hunter World
from Waypoint Radio
Nobody at Waypoint was a Monster Hunter fan before Capcom dropped Monster Hunter: World at the start of this year, but for a feverish few weeks in January, everyone was hunting Anjanaths like our lives depended on it. January was a long time ago, but it didn’t take long for Austin, Natalie, and Patrick to remember how the long-running series finally clicked for them. We remember what worked—the nightmarish sense of scale, how weapons became critical to player identity, the deep satisfaction from connecting a well-timed hit—and what left us wanting—the endless grind, the unexplained systems, the uncomfortable colonization themes—and hoping Capcom finds way to address them in the game’s inevitable sequel. Hosted on Acast. See acast.com/privacy for more information.
What this episode covers
Nobody at Waypoint was a Monster Hunter fan before Capcom dropped Monster Hunter: World at the start of this year, but for a feverish few weeks in January, everyone was hunting Anjanaths like our lives depended on it. January was a long time ago, but it didn’t take long for Austin, Natalie, and Patrick to remember how the long-running series finally clicked for them. We remember what worked—the nightmarish sense of scale, how weapons became critical to player identity, the deep satisfaction from connecting a well-timed hit—and what left us wanting—the endless grind, the unexplained systems, the uncomfortable colonization themes—and hoping Capcom finds way to address them in the game’s inevitable sequel. Hosted on Acast. See acast.com/privacy for more information.
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Our Favorite Games of 2018: Monster Hunter World
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