Skip to content
Particles 101 - Part 5 - Bouncing and Deflecting Particles episode artwork

EPISODE · Jul 13, 2016 · 11 MIN

Particles 101 - Part 5 - Bouncing and Deflecting Particles

from The Flame Learning Channel · host Autodesk

The concept behind this series is to cover the basic components and workflows when it comes to using 3D particles. Part 5 introduces the particle bouncer object for deflecting, bouncing and eliminating particles. We go through the workflow of adding a particle bouncer to the Particle Flow Graph as well as adding a Particle Bouncer as a Virtual Object or Image surface. Particle Bouncers are not supported as 3D objects including 3D shapes. We go through the different properties as well as combine multiple particle bouncers in a single particle flow graph for added control.

Episode metadata supplied by the publisher feed · Published Jul 13, 2016

Embed this episode

Ready to play

Particles 101 - Part 5 - Bouncing and Deflecting Particles

0:00 11:25

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of The Flame Learning Channel?

This episode is 11 minutes long.

When was this The Flame Learning Channel episode published?

This episode was published on July 13, 2016.

Can I download this The Flame Learning Channel episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!