PATREON SAMPLE Flow State and DDA in Video Games episode artwork

EPISODE · Oct 18, 2024 · 7 MIN

PATREON SAMPLE Flow State and DDA in Video Games

from The Broken Brain

Dynamic Difficulty Adjustment (DDA) in video games is the automatic adjustment of difficulty levels within a game intended to keep a player in Flow State. What does that mean? Funny you should ask...that's what this week's Thistory episode is all about! Enjoy the first 6 or 7 minutes of this one for all listeners. If you would like to hear the entire episodes of the weekly dive into psychological history, consider joining the Patreon at www.patreon.com/brokenbrain 

NOW PLAYING

PATREON SAMPLE Flow State and DDA in Video Games

0:00 7:13

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Frequently Asked Questions

How long is this episode of The Broken Brain?

This episode is 7 minutes long.

When was this The Broken Brain episode published?

This episode was published on October 18, 2024.

What is this episode about?

Dynamic Difficulty Adjustment (DDA) in video games is the automatic adjustment of difficulty levels within a game intended to keep a player in Flow State. What does that mean? Funny you should ask...that's what this week's Thistory episode is all...

Can I download this The Broken Brain episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!