Paul Arendt - Planning and releasing indie game post launch content episode artwork

EPISODE · Jul 16, 2019 · 1H 8M

Paul Arendt - Planning and releasing indie game post launch content

from IndieGameBusiness® · host Jay Powell

Paul and Failbetter Games have had a lot of success and created long tails of revenue through post launch content with both Sunless Seas and the more recent Sunless Skies.  Paul discusses the strategies and planning that go into this and how you can do it with your studio as well.  https://www.failbettergames.com/ _____ To learn more about the show or our online business matchmaking events for indie developers visit: http://indiegame.business Indie Game Business is produced by The Powell Group: http://powellgroupconsulting.com Watch the official live stream: www.twitch.tv/indiegamebusiness Watch INDIE's stream: www.twitch.tv/INDIE Join the Indie Game Business Discord: http://bit.ly/IGBDiscord The Twitters to follow - Powell Group Consulting: https://twitter.com/PowellGrp Jay: https://twitter.com/Powell_Jay INDIE: https://twitter.com/TheRealIndie

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Paul Arendt - Planning and releasing indie game post launch content

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