Paul Peterson — Unveiling Smash Up's Ingenious Mechanics, Game Design Evolution, and the Creative Challenges of Shuffle Building (#6) episode artwork

EPISODE · May 21, 2019 · 1H 16M

Paul Peterson — Unveiling Smash Up's Ingenious Mechanics, Game Design Evolution, and the Creative Challenges of Shuffle Building (#6)

from Think Like A Game Designer · host Justin Gary

Magic: the Gathering, Pokémon, Smash Up, Guillotine, and The Pathfinder Adventure Card Game are just a few of the games Paul Peterson had a hand in creating. In this episode, Paul talks about building a community and company that supports game design and creativity, from big studio work to boutique game design companies. His work in the field of game design has given him incredible insight into what it takes to design and produce awesome games. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

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Paul Peterson — Unveiling Smash Up's Ingenious Mechanics, Game Design Evolution, and the Creative Challenges of Shuffle Building (#6)

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