PAX East 2013 Developer Interview: Dead Island Riptide episode artwork

EPISODE · Mar 27, 2013 · 7 MIN

PAX East 2013 Developer Interview: Dead Island Riptide

from GameHounds

We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. The GameHounds crew chat with Sebastian Reichert, creator for Deep Silver's Dead Island Riptide and discuss game changes, new weapons, and story updates. Winner of GameHounds "Best Interview of Show" for PAX East 2013.

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PAX East 2013 Developer Interview: Dead Island Riptide

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This episode was published on March 27, 2013.

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We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. The GameHounds crew chat with Sebastian Reichert, creator for Deep Silver's Dead Island Riptide and...

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