EPISODE · Sep 29, 2025 · 1H 22M
Performance Problems
from Gametalk · host Gametalk
Episode 227 With the proliferation of modern graphics technologies like ray tracing, we increasingly see AAA games struggle to maintain respectable resolutions and frame rates. Silent Hill F and Borderlands 4 are the latest examples of new games using modern technologies that have image/performance issues. At what point do consumers decide they've had enough and demand better optimized products? Today, we dive deep into the image quality and performance issues that plague modern games, and discuss potential ways to course-correct. As always, we conclude with the games we're playing (EAT ROLL REPEAT, Fortnite, Dragon Age: Origins). This episode was recorded in September 2025. Intro and outro music composed for Gametalk by Dylan Chase. Check out Connor's game jam game, EAT ROLL REPEAT! https://proudmomgames.itch.io/eat-roll-repeat Chat us up in Discord - discord.gg/JZCj5Qn Or email us at [email protected] YouTube: https://www.youtube.com/@PodcastGametalk Instagram: https://www.instagram.com/podcastgametalk Tiktok: https://www.tiktok.com/@podcastgametalk Bluesky: https://bsky.app/profile/podcastgametalk.bsky.social Timestamps: 0:00 - Opening Banter 17:51 - Trading Performance/Resolution for Ray Tracing 25:20 - Consoles Becoming Too Expensive 29:55 - Image Reconstruction Techniques Have Become A Crutch 35:09 - Companies Lack Monetary Incentive To Optimize 45:22 - Optimization Woes and Future Technologies 59:26 - EAT ROLL REPEAT 1:03:39 - Fortnite 1:05:49 - Dragon Age: Origins 1:16:31 - Things We're Looking Forward To
Embed this episode
Ready to play
Performance Problems
No transcript for this episode yet
Similar Episodes
No similar episodes found.