EPISODE · Oct 25, 2011 · 17 MIN
PiCast — SPIEL 2011 — Gregor Hutton
from PiCast · host PiHalbe
Hey, everybody. Here comes the first of a series of four interviews I did on my visist to the SPIEL 2011 in Essen. All of these shows will be in English (since the Germans managed to evade my microphones). I hope, you can cope with my teutonic English for the sake of the interviewees. I planned to have the interviews up during SPIEL, but it turns out that editing takes a lot more raw hardware power than recording and my mobile equipment was ill-fitted for this purpose. Thus, the interviews are late. I'm sorry for that. This first interview is with Gregor Hutton from BoxNinja who shared a booth with Arkenstone Publishing. Gregor is a British game designer and best known for his game 3:16 - Carnage Amongst the Stars. We talk about the meaning behind 3:16, his new game Remember Tomorrow, his approach to game design variety and a couple smaller topics. You should definitely check out his games, if you don't know them already! I hope you like it! Feel free to leave comments (if it's not about my bad English …) and stay tuned for the upcoming episodes. Hope to hear from you! 17:29 minutes (12.05 MB)
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Here comes the first of a series of four interviews I did on my visist to the SPIEL 2011 in Essen. All of these shows will be in English (since the Germans managed to evade my microphones). I hope, you can cope with my teutonic English for the sake of the interviewees. This first interview is with Gregor Hutton from BoxNinja who shared a booth with Arkenstone Publishing. Gregor is a British game designer and best known for his game 3:16 - Carnage Amongst the Stars. We talk about the meaning behind 3:16, his new game Remember Tomorrow, his approach to game design variety and a couple smaller topics. You should definitely check out his games, if you don't know them already!
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PiCast — SPIEL 2011 — Gregor Hutton
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