"Pick up all the things." Prototyping; Point and Clicks; User Interfaces episode artwork

EPISODE · Mar 28, 2017

"Pick up all the things." Prototyping; Point and Clicks; User Interfaces

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

In this super-sized episode, your nice hosts get into the gritty details of game design with a trio of terrific topics. Martha lays out the concept for her next game, Stephen complains about Smash Bros. (!), and Mark takes a lot of notes. Plus, maybe the best topic transitions to ever come out of the clubhouse!We're still looking for feedback from our listeners! Be nice and visit our feedback form. It will only take a minute of your time and it will help us make the show better.Nice Games Club Feedback Form0:05:18PrototypingDon't skip the Game Design Workshop at GDC 2017GDCMark's Sonic the Hedgehog solitaire card gameHolographic Mark Mk I0:26:28Point and ClicksPuzzle Dependency Graph PrimerJoshua WinbergGame DeveloperThe Day of The Tentacle: Dependency Graph AnalysisThe Website is Down Dev BlogDouble Fine AdventureDoubleFineProdYouTubeHumongous EntertainmentCosmic OsmoWikipedia30-plus years of HyperCard, the missing link to the WebMatthew LasarArs Technica0:42:26User InterfacesUser interface design in video gamesAnthony StonehouseGame DeveloperThe User Interface Continuum: A Study of Player PreferenceKristine JorgensenGame DeveloperSplinter Cell: Conviction Developer DiaryIGNYouTubeMirror’s Edge – UX is not UIPapa_LampGur-uHue's color blind mode in action Color Jumpers color blind mode in actionBen BurnesYouTubeThe Division UI and Gameplay WalkthroughYouTubeGDC Breaking conventions with Zelda: Breath of the WildHidemaro FugibayashiGDC

Episode metadata supplied by the publisher feed · Published Mar 28, 2017

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