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EPISODE · Apr 3, 2015 · 41 MIN

Pixelflut: Multiplayer canvas (eh15)

from Chaos Computer Club - archive feed (high quality)

Pixelflut uses a very simple (and inefficient) ASCII based network protocol. You can write a basic client in a single line of shell code if you want, but you only get to change a single pixel at a time. If you want to get rectangles, lines, text or images on the screen you have to implement that functionality yourself. That is part of the game. about this event:

Episode metadata supplied by the publisher feed · Published Apr 3, 2015

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Pixelflut: Multiplayer canvas (eh15)

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