PLAY RETRO 150: Eternal Champions episode artwork

EPISODE · Jan 6, 2025 · 1H 18M

PLAY RETRO 150: Eternal Champions

from The FrogPants Studios Ultra Feed!

Sega released Eternal Champions in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II and Mortal Kombat. The game tried to set itself apart with unique features such as a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills". Hosted on Acast. See acast.com/privacy for more information.

Sega released Eternal Champions in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II and Mortal Kombat. The game tried to set itself apart with unique features such as a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills". Hosted on Acast. See acast.com/privacy for more information.

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PLAY RETRO 150: Eternal Champions

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Sega released Eternal Champions in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II and Mortal Kombat. The game tried to set itself apart with unique...

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