EPISODE · Oct 30, 2024 · 12 MIN
Play with Purpose: Unraveling the Art of Critical Gameplay Design
from Game Studies for Everyone · host Learn Video Games / Mindtoggle LLC
In this episode, we dive into the fascinating world of "critical gameplay design," an innovative form of game development that challenges the norms of traditional gaming. Discover how critical gameplay is more than just entertainment; it's a powerful platform for questioning societal values and sparking conversations about social and political issues. From its historical roots to the pedagogical and rhetorical impact of critical games, we unpack the transformative potential of this artistic practice. Get ready to rethink what games can be and how they shape our perceptions in this thought-provoking episode! Source: Dunne, Anthony, and F. Raby. De sign noir. Lon don: Birkhäuser, 2001. Grace. L. 2010. Critical game play: soft ware studies in computer game play. 28th of the international conference on Human factors in computing systems (CHI EA '10). ACM, New York, NY, USA, 3025-3030. Grace, L. 2011. Understanding the Art Practice of Critical Game play Designs, 17th International Symposium on Electronic Art (ISEA), Istanbul, Turkey
What this episode covers
In this episode, we dive into the fascinating world of ”critical gameplay design,” an innovative form of game development that challenges the norms of traditional gaming. Discover how critical gameplay is more than just entertainment; it’s a powerful platform for questioning societal values and sparking conversations about social and political issues. From its historical roots to the pedagogical and rhetorical impact of critical games, we unpack the transformative potential of this artistic practice. Get ready to rethink what games can be and how they shape our perceptions in this thought-provoking episode! Source: Dunne, Anthony, and F. Raby. De sign noir. Lon don: Birkhäuser, 2001. Grace. L. 2010. Critical game play: soft ware studies in computer game play. 28th of the international conference on Human factors in computing systems (CHI EA ’10). ACM, New York, NY, USA, 3025-3030. Grace, L. 2011. Understanding the Art Practice of Critical Game play Designs, 17th International Symposium on Electronic Art (ISEA), Istanbul, Turkey
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Play with Purpose: Unraveling the Art of Critical Gameplay Design
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