🕹️​ Playable ads are the most underused growth lever right now episode artwork

EPISODE · Apr 22, 2026 · 37 MIN

🕹️​ Playable ads are the most underused growth lever right now

from two & a half gamers · host Lancaric.me

Today, we finally break down one of the most overlooked parts of UA strategy - playable ads.https://lancaric.substack.com/p/playable-ads-trends-in-mobile-games-b16?r=7qqafAnd the truth is…👉 most teams are doing them wrong👉 most teams are not doing enough of them👉 and most teams don’t understand why they workWe cover:🎮 Why longer playables create higher-quality players⚙️ Simple vs complex playable strategies📱 Playables for apps (not just games!)🎯 Why volume often beats perfection🧠 How fake gameplay still winsThis episode is brought to you by Potensus. If you're a mobile game publisher tired of leaving money on the table - listen up.Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.Head to potensus.com to get started or check their creative portfolio here https://vimeo.com/showcase/12093300?fl=so&fe=fs---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ondrej Monsberger, John Wright, Matej Lancaric⁠Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters00:00 Why playables matter now01:30 Sponsor: Potensus (premium ad network)03:00 What’s changing in playables05:00 Apps vs games playable trends08:00 Simple playables (end cards, interactions)11:00 Onboarding-style playables explained14:00 Why playables convert better17:00 Creative volume vs quality debate20:00 AI + playable production23:00 Copying vs innovating mechanics26:00 Fake gameplay in playables29:00 Long vs short playables32:00 Playables + video combo strategy35:00 Final thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meOndrej MonsbergerCo-Founder @playablemaker ⁠https://www.playablemaker.comJohn WrightCEO @ Turborilla⁠https://www.turborilla.com---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Today, we finally break down one of the most overlooked parts of UA strategy - playable ads.https://lancaric.substack.com/p/playable-ads-trends-in-mobile-games-b16?r=7qqafAnd the truth is…👉 most teams are doing them wrong👉 most teams are not doing enough of them👉 and most teams don’t understand why they workWe cover:🎮 Why longer playables create higher-quality players⚙️ Simple vs complex playable strategies📱 Playables for apps (not just games!)🎯 Why volume often beats perfection🧠 How fake gameplay still winsThis episode is brought to you by Potensus. If you're a mobile game publisher tired of leaving money on the table - listen up.Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.Head to potensus.com to get started or check their creative portfolio here https://vimeo.com/showcase/12093300?fl=so&fe=fs---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ondrej Monsberger, John Wright, Matej Lancaric⁠Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters00:00 Why playables matter now01:30 Sponsor: Potensus (premium ad network)03:00 What’s changing in playables05:00 Apps vs games playable trends08:00 Simple playables (end cards, interactions)11:00 Onboarding-style playables explained14:00 Why playables convert better17:00 Creative volume vs quality debate20:00 AI + playable production23:00 Copying vs innovating mechanics26:00 Fake gameplay in playables29:00 Long vs short playables32:00 Playables + video combo strategy35:00 Final thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meOndrej MonsbergerCo-Founder @playablemaker ⁠https://www.playablemaker.comJohn WrightCEO @ Turborilla⁠https://www.turborilla.com---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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🕹️​ Playable ads are the most underused growth lever right now

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This episode is 37 minutes long.

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This episode was published on April 22, 2026.

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Today, we finally break down one of the most overlooked parts of UA strategy - playable ads.https://lancaric.substack.com/p/playable-ads-trends-in-mobile-games-b16?r=7qqafAnd the truth is…👉 most teams are doing them wrong👉 most teams are not doing...

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