EPISODE · Apr 22, 2026 · 37 MIN
🕹️ Playable ads are the most underused growth lever right now
from two & a half gamers · host Lancaric.me
Today, we finally break down one of the most overlooked parts of UA strategy - playable ads.https://lancaric.substack.com/p/playable-ads-trends-in-mobile-games-b16?r=7qqafAnd the truth is…👉 most teams are doing them wrong👉 most teams are not doing enough of them👉 and most teams don’t understand why they workWe cover:🎮 Why longer playables create higher-quality players⚙️ Simple vs complex playable strategies📱 Playables for apps (not just games!)🎯 Why volume often beats perfection🧠 How fake gameplay still winsThis episode is brought to you by Potensus. If you're a mobile game publisher tired of leaving money on the table - listen up.Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.Head to potensus.com to get started or check their creative portfolio here https://vimeo.com/showcase/12093300?fl=so&fe=fs---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Ondrej Monsberger, John Wright, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters00:00 Why playables matter now01:30 Sponsor: Potensus (premium ad network)03:00 What’s changing in playables05:00 Apps vs games playable trends08:00 Simple playables (end cards, interactions)11:00 Onboarding-style playables explained14:00 Why playables convert better17:00 Creative volume vs quality debate20:00 AI + playable production23:00 Copying vs innovating mechanics26:00 Fake gameplay in playables29:00 Long vs short playables32:00 Playables + video combo strategy35:00 Final thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meOndrej MonsbergerCo-Founder @playablemaker https://www.playablemaker.comJohn WrightCEO @ Turborillahttps://www.turborilla.com---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
What this episode covers
Today, we finally break down one of the most overlooked parts of UA strategy - playable ads.https://lancaric.substack.com/p/playable-ads-trends-in-mobile-games-b16?r=7qqafAnd the truth is…👉 most teams are doing them wrong👉 most teams are not doing enough of them👉 and most teams don’t understand why they workWe cover:🎮 Why longer playables create higher-quality players⚙️ Simple vs complex playable strategies📱 Playables for apps (not just games!)🎯 Why volume often beats perfection🧠 How fake gameplay still winsThis episode is brought to you by Potensus. If you're a mobile game publisher tired of leaving money on the table - listen up.Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.Head to potensus.com to get started or check their creative portfolio here https://vimeo.com/showcase/12093300?fl=so&fe=fs---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Ondrej Monsberger, John Wright, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters00:00 Why playables matter now01:30 Sponsor: Potensus (premium ad network)03:00 What’s changing in playables05:00 Apps vs games playable trends08:00 Simple playables (end cards, interactions)11:00 Onboarding-style playables explained14:00 Why playables convert better17:00 Creative volume vs quality debate20:00 AI + playable production23:00 Copying vs innovating mechanics26:00 Fake gameplay in playables29:00 Long vs short playables32:00 Playables + video combo strategy35:00 Final thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meOndrej MonsbergerCo-Founder @playablemaker https://www.playablemaker.comJohn WrightCEO @ Turborillahttps://www.turborilla.com---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
NOW PLAYING
🕹️ Playable ads are the most underused growth lever right now
No transcript for this episode yet
Similar Episodes
Oct 3, 2025 ·28m
Sep 16, 2025 ·29m
Sep 16, 2025 ·47m
Sep 12, 2025 ·37m
Sep 11, 2025 ·40m
Sep 10, 2025 ·40m