Skip to content
PlayStation's Live-Service Pitfalls episode artwork

Jan 29, 2025 1 hr 17 min

PlayStation's Live-Service Pitfalls

from Gametalk Hosted by Gametalk

Episode 196 Two more live-service games have been cancelled at Sony - a God of War live-service game developed by Bluepoint and an unannounced live-service game by Bend Studio. After the disastrous Concord and myriad other failed live-service projects like The Last of Us and Spider-Man, we have to ask: what on Earth is happening at Sony? Today, we take a look at PlayStation's failed pivot into live-service and what it may be costing them. As always, we conclude with the games we're playing (Vintage Story, Dead Cells, Monster Hunter 4 Ultimate). This episode was recorded in January 2025. Intro and outro music composed for Gametalk by Dylan Chase ([email protected]). Questions or comments? Check us out on YouTube, Instagram, Tiktok, and Twitter at @PodcastGametalk Or chat us up in Discord - discord.gg/JZCj5Qn Timestamps: 0:00 - Opening Banter 7:30 - Bend And Bluepoint's Cancelled Live Service Games 16:33 - PlayStation First Party Audit 44:52 - PS5's Live-Service vs Traditional Games 59:05 - Vintage Story 1:08:24 - Dead Cells 1:11:19 - Monster Hunter 4 Ultimate

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

PlayStation's Live-Service Pitfalls

0:00 1:17:51

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of Gametalk?

This episode is 1 hour and 17 minutes long.

When was this Gametalk episode published?

This episode was published on January 29, 2025.

Can I download this Gametalk episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.