Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews) episode artwork

EPISODE · Sep 9, 2022

Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

This week, a behind-the-scenes look into the game that uses a skateboard deck as a controller! Scrapebopard combines elements of rhythm, racing, and fighting games to create a unique boss attack experience. What's it like playtesting unique hardware? How much did they learn about electronics and wiring? How difficult was it to demo the game at alt.ctrl.GDC? What's next for the game? We explore these questions and more in this interview.Postmortem: "Scrapeboard"EventsGame DesignHardwareElectric Scrapeboard - Shake That ButtonMakey MakeyAbout formalism - Dario D'Ambra, Game DeveloperGame Dev Tools for Raspberry PiBabycastlesWondervillePlaytest Thursdays - NYU Game CenterCome Out & Play Festival"A Work of Art Is Never Finished, Merely Abandoned" - Quote Investigator

Episode metadata supplied by the publisher feed · Published Sep 9, 2022

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Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

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