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Power Level and Game Impact in Cube Design episode artwork

Feb 16, 2026 52 min

Power Level and Game Impact in Cube Design

from Lucky Paper Radio Hosted by Andy Mangold and Anthony Mattox

View all cards mentioned in this episode Andy and Anthony talk about the concept of power level band or range in Cubes. It’s sometimes said a Cube should have a pretty even power level, with the strongest card being not too much stronger than the weakest, is a good idea. Our hosts talk about why that doesn’t always make sense and strategies for making Cubes with a wide band of power that still make sense. Discussed in this episode: Regular Cube Sacred Geometry Recross the Paths Neoclassical Cube Bun Magic Cube 100 Ornithopters Irregular Cube If you’d like to show your support for the show, please consider backing Lucky Paper on Patreon or leaving us a review on iTunes or wherever you listen. Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box: Lucky Paper PO Box 4855 Baltimore, MD 21211 Musical production by DJ James Nasty. Timestamps 0:00 - Intro 4:48 - Power Levels 16:34 - Against a Narrow Power Band 19:55 - Absolute vs Relative Power 24:09 - Bombs 26:37 - Enablers vs Finishers 32:01 - Absolute Game Impact 36:28 - Power Curve 46:35 - Summary

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Power Level and Game Impact in Cube Design

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This episode was published on February 16, 2026.

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