PPR 139 episode artwork

EPISODE · Mar 18, 2022

PPR 139

from Press Pause Radio · host Press Pause Radio

Now more than ever, Online Multiplayer has established itself into a bonafide standard in the Modern Gaming Climate with dedicated servers that operate on a scale that gets bigger by the year, making the term “Massive” a bit redundant in the process. Even as you read this, there are thousands of players scrambling through the Online landscapes of Elden Ring and Destiny 2: The Witch Queen, titles that are packed with all of the Cooperative and Competitive ventures you can shake a sword or gun at—and yet neither of them fall under the category of MMO. As we see the “Games as a Service” Model getting used more frequently, we stop to ask the question as to whether or not the genre of Massive Multiplayer Online games is steadily becoming a thing of the past. Granted, the immensely wild success of Final Fantasy XIV certainly says otherwise, and even contemporaries like Elder Scrolls Online and World of Warcraft are still operating at an impressive capacity despite Endwalker’s dominating performance—it’s still enough to make you wonder just how far these titles can go? Join George Sean, and Andrew as they pore over the timeline of MMORPG’s, covering everything from their humble beginning, to their boom, and soft crash in the late ‘aughts, and so much more. Be sure to brush up on your HIPPA laws, because we’re going to punch down deep for Episode 139 of Press Pause Radio. Mail us at our new email [email protected], leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on our Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Episode metadata supplied by the publisher feed · Published Mar 18, 2022

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PPR 139

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This episode was published on March 18, 2022.

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Now more than ever, Online Multiplayer has established itself into a bonafide standard in the Modern Gaming Climate with dedicated servers that operate on a scale that gets bigger by the year, making the term “Massive” a bit redundant in the...

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