EPISODE · Oct 14, 2025 · 39 MIN
Press Play, Part 2: What Games Get Wrong About Retention, and How to Fix It
from PocketGamer.biz Podcast · host PGbiz Podcast
If you think retention is about mechanics and monetization—you’re missing the point.In Part 2 of this special PocketGamer.biz podcast, Bastian Bergmann, CEO of Solsten and author of the new book Press Play: Designing Games That Understand Us, joins Peggy Anne Salz and Brian Baglow to explore the biggest blind spots in today’s game design—and how behavioral science can fix them.Bastian digs into:Why fun is a byproduct, not a goalHow many studios misuse the word “player-centric”What happens when we design games based on who people are, not just what they doHe also shares examples of games that inspire behavioral transformation—not just dopamine loops—and offers a vision of an industry where creative teams include psychologists, not just analysts.🎧 This is Part 2 of a two-part conversation.Bastian Bergmann: https://www.linkedin.com/in/bergmannbastian/Solsten: https://solsten.io/Elaris: https://elaris.new
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Press Play, Part 2: What Games Get Wrong About Retention, and How to Fix It
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