EPISODE · Mar 12, 2026 · 5 MIN
[PREVIEW] Design Session #75: Consequences
The time of Threadspinner Playtest is very nearly upon us, which means we need to get the game finished up and ready to play! Let's circle back and talk some more about how "dying" works, and flesh out the mechanics for this game's version of the Phantom Clock! And let's actually play a little Threadspinner to make sure it makes any sense at all! Edited by Luke This episode is possible thanks to all $3 and up Patreon subscribers! If you're listening to the 5-minute preview of this episode, then you can listen to the full episode by subscribing today!
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[PREVIEW] Design Session #75: Consequences
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