EPISODE · Apr 21, 2026 · 5 MIN
[PREVIEW] Design Session #76: Devils and Development
This month, we work on filling in some gaps that we left out of Draft 1 of Threadspinner, since making it ready for Session 0 was more important than getting every single aspect of it finished. Specifically, we further build on what it takes to develop an Artifact, and work up elevator pitches for the 22 types of Devils that players can encounter when they allow their Malaise to climb too high. Edited by Luke This episode is possible thanks to all $3 and up Patreon subscribers! If you're listening to the 5-minute preview of this episode, then you can listen to the full episode by subscribing today!
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[PREVIEW] Design Session #76: Devils and Development
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