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Sep 15, 2026 42 min

Procedural Generation in Games - Computerphile

from Computerphile Hosted by Computerphile

Procedural generation is the idea of using simple rules to generate more complicated items - used in games such as Minecraft and Elite, Zac Garby of the University of Nottingham explains with the use of the game Carcassonne. Zac would like to thank user mlin92 for the graphics used in his generation code. Zac's GitHub: https://github.com/zac-garby/carcassonneComputerphile is supported by Jane Street. Learn more about them (and exciting career opportunities) at: https://jane-st.co/computerphileThis video was filmed and edited by Sean Riley.Computerphile is a sister project to Brady Haran's Numberphile. More at https://www.bradyharanblog.com

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Procedural Generation in Games - Computerphile

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