Production Pipeline of a One-Developer Studio With 50M+ Downloads episode artwork

EPISODE · Dec 17, 2025 · 1H 1M

Production Pipeline of a One-Developer Studio With 50M+ Downloads

from IndieGameBusiness® · host Jay Powell

I run x2line, a lean studio with 50M+ downloads across iPhone, iPad, Mac, Android (including TV form factors), and the web. I’m the only full-time developer. I manage production, ship updates, and coordinate long-term art and animation contractors instead of an in-house team. I’ll cover: how to scope version 1 vs later updates, how to get usable assets from contractors, and how to choose the next feature or fix so the game stays alive for years.

Episode metadata supplied by the publisher feed · Published Dec 17, 2025

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Production Pipeline of a One-Developer Studio With 50M+ Downloads

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