Programming VR Games (with Jonathan Jennings) episode artwork

EPISODE · Sep 2, 2020

Programming VR Games (with Jonathan Jennings)

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

Your nice hosts are joined by another nice guest! Jonathan Jennings is a games and XR engineer out of California. In this episode, the Clubhouse hears from Jonathan on the state of VR—programming and design challenges, industry updates, and what we might expect from VR experiences in the near future. Also, we discuss how VR fighting games make us tired, our favorite Ninja Turtles, and who really invented the internet.Programming VR GamesProgrammingVR / AR / XRHere's a full list of topics and relevant links from this week's episode. Additional articles and such are below. Enjoy!Magic LeapGalactic Bar Fight (in development, by our nice guest)Locomotion options in VR (for players, for devs) Weapons systems and physics in GORN (probably NSFW because it’s a “ludicrously violent VR gladiator simulator”)Oculus Connect 4 - Accessibility in Games conference sessionVR development on macOSADB for macOSMatt Gravelle episode (137)GearVR/Daydream end of lifePokemon GoVR ChatFacebook HorizonGORN - No Weapons Run (again, probably NSFW)Tumble VR on PlayStation VRDrunken Bar Fight (Steam, PlayStation, Oculus)PS5 DualSense controller hapticsThe Thrill of the Fight (boxing simulation game)Lessons Learned from Five Years of VR Locomotion Experiments - Paul White, Game DeveloperGoogle is discontinuing the Daydream View VR headset, and the Pixel 4 won’t sup… - Adi Robertson, The VergeSamsung is killing its VR applications now that Gear VR is dead - Mariella Moon, EngadgetMark mentioned an earlier episode with Unity development expert Matt Gravelle.Running An Indie Studio

Your nice hosts are joined by another nice guest! Jonathan Jennings is a games and XR engineer out of California. In this episode, the Clubhouse hears from Jonathan on the state of VR—programming and design challenges, industry updates, and what we might expect from VR experiences in the near future. Also, we discuss how VR fighting games make us tired, our favorite Ninja Turtles, and who really invented the internet.Programming VR GamesProgrammingVR / AR / XRHere's a full list of topics and relevant links from this week's episode. Additional articles and such are below. Enjoy!Magic LeapGalactic Bar Fight (in development, by our nice guest)Locomotion options in VR (for players, for devs) Weapons systems and physics in GORN (probably NSFW because it’s a “ludicrously violent VR gladiator simulator”)Oculus Connect 4 - Accessibility in Games conference sessionVR development on macOSADB for macOSMatt Gravelle episode (137)GearVR/Daydream end of lifePokemon GoVR ChatFacebook HorizonGORN - No Weapons Run (again, probably NSFW)Tumble VR on PlayStation VRDrunken Bar Fight (Steam, PlayStation, Oculus)PS5 DualSense controller hapticsThe Thrill of the Fight (boxing simulation game)Lessons Learned from Five Years of VR Locomotion Experiments - Paul White, Game DeveloperGoogle is discontinuing the Daydream View VR headset, and the Pixel 4 won’t sup… - Adi Robertson, The VergeSamsung is killing its VR applications now that Gear VR is dead - Mariella Moon, EngadgetMark mentioned an earlier episode with Unity development expert Matt Gravelle.Running An Indie Studio

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Your nice hosts are joined by another nice guest! Jonathan Jennings is a games and XR engineer out of California. In this episode, the Clubhouse hears from Jonathan on the state of VR—programming and design challenges, industry updates, and what we...

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