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Project Presentations: VR:RV & Performersion

We open our “Immersive Arts”-Topic with a group of Lightning Talks. This panel brings together participants of the VR:RV project to present their recent research. They are joined by artists of the Berlin-based Performersion-Festival. All of them present their projects in 5 minutes each.

Episode 20 of the re:publica 18 - Arts & Culture podcast, hosted by Paul Feigelfeld, Liam Maloney, Tess Takahashi, Christiane Miethge, Paula Reissig, Ricardo Gehn, Lindsey Drury, Daniel Wetzel, Marcel Karnapke, titled "Project Presentations: VR:RV & Performersion" was published on May 3, 2018 and runs 62 minutes.

May 3, 2018 ·62m · re:publica 18 - Arts & Culture

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Paul Feigelfeld, Liam Maloney, Tess Takahashi, Christiane Miethge, Paula Reissig, Ricardo Gehn, Lindsey Drury, Daniel Wetzel, Marcel Karnapke   VR:RV The VR:RV project pairs leading thinkers and journalists with professional VR creators, artists and producers from Canada and Germany with the aim of fostering self-reflective works in virtual reality that explore the creative frontiers of the medium. VR:RV intends to provoke conversations, and ultimately VR-works, that challenge, expose, critique and problematise the digital society by using immersive technologies to address the deep web, artificial intelligence, algorithms, neural tracking, digital security, and the future of the internet.VR:RV is a project by the Goethe-Institut, realized with the support of the Federal Foreign Office of Germany and in collaboration with MUTEK_IMG, re:publica, the National Film Board of Canada, the Canadian Film Centre, ARTE Germany, Eye Steel Film, Mozilla Foundation, Doc Circuit Montréal, SODEC and Retune.Performersion: State of the Tech Implementing independent Performing Arts In Berlins independent Performing Arts Scene, digital technologies such as VR, AR and MR were used in increasingly daring formats last year, helped by the innumerable experts in the Indiegame Scene, the backyard fab-labs, the corporate-critical tech-theorists, the film students and so many more. Immersion is thought and planned here from the story and themes. The technologies with their new production paths and fluid frontiers are medium in the service of content. In short presentations, lead thinkers of the VR:RV project to discuss how their research translated into virtual worlds during the VR:RV workshops. Defining artists from Performersion present their current work with VR, AR and MR applications and teaser planned projects.

Paul Feigelfeld, Liam Maloney, Tess Takahashi, Christiane Miethge, Paula Reissig, Ricardo Gehn, Lindsey Drury, Daniel Wetzel, Marcel Karnapke   VR:RV The VR:RV project pairs leading thinkers and journalists with professional VR creators, artists and producers from Canada and Germany with the aim of fostering self-reflective works in virtual reality that explore the creative frontiers of the medium. VR:RV intends to provoke conversations, and ultimately VR-works, that challenge, expose, critique and problematise the digital society by using immersive technologies to address the deep web, artificial intelligence, algorithms, neural tracking, digital security, and the future of the internet.VR:RV is a project by the Goethe-Institut, realized with the support of the Federal Foreign Office of Germany and in collaboration with MUTEK_IMG, re:publica, the National Film Board of Canada, the Canadian Film Centre, ARTE Germany, Eye Steel Film, Mozilla Foundation, Doc Circuit Montréal, SODEC and Retune.Performersion: State of the Tech Implementing independent Performing Arts In Berlins independent Performing Arts Scene, digital technologies such as VR, AR and MR were used in increasingly daring formats last year, helped by the innumerable experts in the Indiegame Scene, the backyard fab-labs, the corporate-critical tech-theorists, the film students and so many more. Immersion is thought and planned here from the story and themes. The technologies with their new production paths and fluid frontiers are medium in the service of content. In short presentations, lead thinkers of the VR:RV project to discuss how their research translated into virtual worlds during the VR:RV workshops. Defining artists from Performersion present their current work with VR, AR and MR applications and teaser planned projects.
re:publica 18 - Alle Sessions re:publica 18 Die kommende re:publica 2018 in Berlin findet vom 2. bis 4. Mai 2018 statt. Die re:publica ist eine der weltweit wichtigsten Konferenzen zu den Themen der digitalen Gesellschaft. Seit ihren Anfängen 2007 mit 700 BloggerInnen hat sie sich zu einer "Gesellschaftskonferenz" mit in 2017 über 9.000 TeilnehmerInnen bei der elften re:publica in Berlin entwickelt. Hier vermitteln die VertreterInnen der digitalen Gesellschaft Wissen und Handlungskompetenz und diskutieren die Weiterentwicklung der Wissensgesellschaft. Sie vernetzen sich mit einem heterogenen Mix aus AktivistInnen, Künstlern, WissenschaftlerInnen, HackerInnen, UnternehmerInnen, NGOs, JournalistInnen, BloggerInnen, Social Media- und Marketing-ExpertInnen und vielen mehr. Dadurch entstehen Innovationen und Synergien zwischen Netzpolitik, digitalem Marketing, Netz-Technologie, der digitalen Gesellschaft und (Pop-)Kultur. Rund 47 Prozent der SpeakerInnen auf der re:publica 2017 waren weiblich. Kaum eine andere Veranstaltung mit vergl re:publica 18 - re:publica re:publica Die kommende re:publica 2018 in Berlin findet vom 2. bis 4. Mai 2018 statt. Die re:publica ist eine der weltweit wichtigsten Konferenzen zu den Themen der digitalen Gesellschaft. Seit ihren Anfängen 2007 mit 700 BloggerInnen hat sie sich zu einer "Gesellschaftskonferenz" mit in 2017 über 9.000 TeilnehmerInnen bei der elften re:publica in Berlin entwickelt. Hier vermitteln die VertreterInnen der digitalen Gesellschaft Wissen und Handlungskompetenz und diskutieren die Weiterentwicklung der Wissensgesellschaft. Sie vernetzen sich mit einem heterogenen Mix aus AktivistInnen, Künstlern, WissenschaftlerInnen, HackerInnen, UnternehmerInnen, NGOs, JournalistInnen, BloggerInnen, Social Media- und Marketing-ExpertInnen und vielen mehr. Dadurch entstehen Innovationen und Synergien zwischen Netzpolitik, digitalem Marketing, Netz-Technologie, der digitalen Gesellschaft und (Pop-)Kultur. Rund 47 Prozent der SpeakerInnen auf der re:publica 2017 waren weiblich. Kaum eine andere Veranstaltung mit vergl re:publica 18 - Politics & Society re:publica Politik und Gesellschaft in all ihren Dimensionen sind mehr denn je ein Thema, dem wir uns auf der re:publica 2018 zuwenden wollen. re:publica 18 - Research & Education re:publica Wie können wir (digital) neu- lernen und weiter lernen? Research & Education präsentiert generationenübergreifende Konzepte, Ideen und Projekte im Bereich von Bildung und Wissenschaft.
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