Projectors - UV Tracking and Shading - P2 - Flame 2018.2 Update
from The Flame Learning Channel Hosted by Autodesk
This video continues with the Projector UV tracking functionality in Action. Part 2 shows you how to track projections on an extended bicubic surface. You would use the same workflow if you were using the deform mesh functionality in Action. This workflow is slightly different than projecting onto 3D models so this video is worth watching. We also talk about the workflow of applying animation and keyframes before using the Projector UV tracking to ensure it works correctly.
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