PUBG, Red Dead 2, Taking Risks, Freelancing, Game Dev, VR and a Lawsuit episode artwork

EPISODE · Mar 24, 2019 · 57 MIN

PUBG, Red Dead 2, Taking Risks, Freelancing, Game Dev, VR and a Lawsuit

from Game Dev Advice: The Game Developer's Podcast · host The HP Video Game Podcast Network - John JP Podlasek

James Brady started in 2015 and has already worked on games like Red Dead Redemption 2, PUBG, and other blockbusters. The risky decision to leave his job and pursue game dev, then later leave Rockstar. How his Silent Hill fan art went viral. The difference between U.S. & European studios. Why freelancing is safer than being an employee. What it was like experiencing PUBG’s success. Sound design’s importance, plus VR dev challenges.(See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices

James Brady started in 2015 and has already worked on games like Red Dead Redemption 2, PUBG, and other blockbusters. The risky decision to leave his job and pursue game dev, then later leave Rockstar. How his Silent Hill fan art went viral. The difference between U.S. & European studios. Why freelancing is safer than being an employee. What it was like experiencing PUBG’s success. Sound design’s importance, plus VR dev challenges.(See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices

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PUBG, Red Dead 2, Taking Risks, Freelancing, Game Dev, VR and a Lawsuit

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This episode is 57 minutes long.

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This episode was published on March 24, 2019.

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James Brady started in 2015 and has already worked on games like Red Dead Redemption 2, PUBG, and other blockbusters. The risky decision to leave his job and pursue game dev, then later leave Rockstar. How his Silent Hill fan art went viral. The...

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