Puzzle Games with Mark Engelberg
from Programming Throwdown Hosted by Patrick Wheeler and Jason Gauci
Today we chat with Mark Engelberg about his background in software engineering and game design.
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Chapters
- 0:15 NASA Work and Programming Languages
- 7:11 The Evolution of VR Graphics
- 17:12 The History of MP3s
- 21:47 Programming Languages
- 28:16 The Benefits of Immutable Data Structures
- 35:50 REPL-Oriented Development
- 41:20 Puzzle Generation Methodology
- 47:09 The Logic of A* Search
- 51:53 Modeling Human Behavior
- 55:19 Manual vs. Machine Learning
- 57:27 Modeling Human Behavior to Measure Difficulty
- 1:11:07 Building Programming Instincts
- 1:15:01 Mental Execution of Code
- 1:17:33 Rover Control's Visual Programming Approach
- 1:21:09 Building Mental Models through Play
- 1:24:18 Rover Control vs. CodeMaster
- 1:31:26 Teaching Logic through Games
- 1:34:44 Boolean Satisfiability Problem
- 1:36:30 The 'Socket Wrench' Analogy
- 1:40:10 Designing a Logic Puzzle Game
- 1:45:57 The value of unplugged games
- 1:48:53 Closing remarks
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Frequently asked questions
How long is this episode of Programming Throwdown?
This episode is 1 hour and 52 minutes long.
When was this Programming Throwdown episode published?
This episode was published on August 17, 2017.
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