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EPISODE · Jan 13, 2016 · 15 MIN

Python Scripting - Batch Iteration and Render Naming

from The Flame Learning Channel · host Autodesk

This video covers how to set up standardised naming conventions for Batch VFX Iterations as well as Batch Render Node naming. By default, you have to manually name your Batch Iterations and Render Nodes with your own text or using the Naming Tokens. But if you like maintaining a naming standard within your facility using one or multiple Flame Products and don’t won’t to manually enter the information every time, you can use the Batch Python Hooks to define the naming conventions for every project created on your system. This allows you, other artists and even freelancers to concentrate on the creative and not worry about this aspect of production management. Since you can code Python in so many ways, treat this video as inspirational rather than the definite workflow. Moderate Python and terminal knowledge is required.

Episode metadata supplied by the publisher feed · Published Jan 13, 2016

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Python Scripting - Batch Iteration and Render Naming

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