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EPISODE · Jan 2, 2024

Quake software rendering: stop motion

from neinfront · host neinfront

How Quake renders in 3D. A quick change was made to the engine to page-fault on every write to the framebuffer if a console variable is set to 1. Un-faulting by allowing writes, single-stepping forward, trapping again, flipping the framebuffer,...

Episode metadata supplied by the publisher feed · Published Jan 2, 2024

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Quake software rendering: stop motion

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