Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5) episode artwork

EPISODE · Apr 23, 2019 · 1H 25M

Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

from Think Like A Game Designer · host Justin Gary

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design and I’m super excited to have him here with us to share his knowledge. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

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Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

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