EPISODE · Apr 16, 2015 · 38 MIN
Razer is creating an open source virtual reality platform
from EnterVR · host EnterVR
Hello listeners! Welcome to the EnterVR podcast! On today's show, I speak with Chris Mitchell from OSVR. Join us as we explore the possibilities open source virtual reality has to offer. 1:00 Intro. What does "open source" mean in the context of OSVR? 2:30 What are the lessons one can learn from Linux that can apply over to OSVR? 5:00 What will the user agreements look like? Is there a fine print that you should keep in mind if you are developing for OSVR? 10:00 What are the limits of commercialization? At what point will Razer sue you for making money? 11:00 Will OSVR be on Github? 12:00 How many OSVR's is Razer expecting to sell? 14:40 How will OSVR define success? 17:00 Why should developers make content for OSVR vs the competition? 20:00 Is OSVR limited to gaming? 21:30 Chris's biggest hope for the VR industry. 23:00 What are the benefits to consumers that the open source version of the metaverse can provide? 24:00 Where does the open source virtual reality movement need the most improvement in ? 26:00 What will the distribution process look like for OSVR? 28:30 Where will the most money be made in VR? 31:00 Chris's motivations to be in VR. 34:00 Reliving Final Fantasy 8 & 10 in VR. 36:00 Closing thoughts and staying. Thanks to Chris for being a true scholar and gentleman of virtual reality! Keep in touch with Chris and OSVR with the links below: @OpenSource_VR http://www.osvr.com/ @MitchellChris http://osvr.github.io/
What this episode covers
Hello listeners! Welcome to the EnterVR podcast! On today's show, I speak with Chris Mitchell from OSVR. Join us as we explore the possibilities open source virtual reality has to offer. 1:00 Intro. What does "open source" mean in the context of OSVR? 2:30 What are the lessons one can learn from Linux that can apply over to OSVR? 5:00 What will the user agreements look like? Is there a fine print that you should keep in mind if you are developing for OSVR? 10:00 What are the limits of commercialization? At what point will Razer sue you for making money? 11:00 Will OSVR be on Github? 12:00 How many OSVR's is Razer expecting to sell? 14:40 How will OSVR define success? 17:00 Why should developers make content for OSVR vs the competition? 20:00 Is OSVR limited to gaming? 21:30 Chris's biggest hope for the VR industry. 23:00 What are the benefits to consumers that the open source version of the metaverse can provide? 24:00 Where does the open source virtual reality movement need the most improvement in ? 26:00 What will the distribution process look like for OSVR? 28:30 Where will the most money be made in VR? 31:00 Chris's motivations to be in VR. 34:00 Reliving Final Fantasy 8 & 10 in VR. 36:00 Closing thoughts and staying. Thanks to Chris for being a true scholar and gentleman of virtual reality! Keep in touch with Chris and OSVR with the links below: @OpenSource_VR http://www.osvr.com/ @MitchellChris http://osvr.github.io/
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Razer is creating an open source virtual reality platform
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