EPISODE · Oct 15, 2022 · 43 MIN
Using Unreal Engine to Build Styleframes feat. Jonathan Winbush (Ep. 10)
from Styleframe Saturdays · host Styleframe Saturdays
➡️ What does Unreal Engine actually look like inside a motion design workflow? In this episode, we sit down with Jonathan Winbush, one of the most recognizable voices at the intersection of Unreal Engine and motion graphics, to get an up close look at how real-time rendering is reshaping the way motion designers develop styleframes and pitch creative ideas.We get into the Favorite Frame™ that meant the most to Jonathan's career and how Unreal Engine unlocks a faster and more iterative path from concept to deliverable.Real-time rendering isn't just a finishing tool anymore. And this episode is where that conversation begins 🤙➡️ Check out this episode of the podcast on Youtube as well.➡️ Come connect with us on social: Instagram, Twitter, Facebook and LinkedIn.➡️ Enjoying the show? Feel free to leave us a review on Spotify and Apple Podcasts.➡️ Disclaimer: This episode uses affiliate links which means that if you decide to make a purchase through one of these links we will get a small commission at no additional cost to you. Rest assured that we would recommend these products regardless of their commission-based opportunities.➡️ Today’s show notes:Winbush InteractiveWinbush YoutubeUnreal Engine Motion Graphics CourseWarner BrothersWB GamesLego Harry Potter Years 5-7Unreal EngineUnityAutodesk MayaFinal Cut ProAdobe After EffectsFivestone EntertainmentViz RTWe Are RoyaleZoic StudiosAnchorRiverside➡️ Theme music: Late Night Latte by Harrison Amer. Licensed by Premiumbeat.com.➡️ Styleframe Saturdays is a proud member of the Formerle brand family.Permissions granted by the artist.
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Using Unreal Engine to Build Styleframes feat. Jonathan Winbush (Ep. 10)
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