EPISODE · Jun 29, 2025 · 58 MIN
Real-Time VFX & Technical Art – Michał Pakovski Tells All
from The Generalists with Jack Gutmann
In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX.SUPPORT THE PODCAST- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW- Get one of the Courses: https://linktr.ee/jack.the.generalist/shopLinks:Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/Michał’s Portfolio: https://www.artstation.com/manusvfxJack: https://linktr.ee/jack.the.generalistWe discuss:Why optimization in real-time VFX is criticalThe lack of educational resources for mobile and VR FXThe lonely road of being a solo VFX artistBuilding healthy communities in gamedevTimestamps:00:00 – Intro & Meet Michał01:00 – Early Days in VR & Mobile04:00 – What They Don't Teach About Optimization07:00 – FX for VR, Mobile, and PC10:30 – GPU vs CPU Explained13:00 – Implementation vs Creation in FX16:00 – Networking Inside Studios21:00 – The VFX Role is Misunderstood28:00 – Tutorials and the Learning Trap35:00 – Why Research Skills Matter42:00 – Community & Real-Time VFX Discord47:00 – Rethinking Junior vs Senior Titles53:00 – Final Thoughts & Words of Advicereal-time vfx, game dev podcast, vfx artist interview, unreal engine vfx, unity vfx, mobile game fx, vr vfx, vfx optimization, tech art, fx chamber, vfx career advice, generalist game devreal-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast#GameDev #RealTimeVFX #VFXArtist #UnrealEngine #Unity3D #GameDesign #VisualEffects #VFXPodcast #TechArt #MobileGames
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Real-Time VFX & Technical Art – Michał Pakovski Tells All
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